This mod does not have any known dependencies other than the base game.
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Version 1.02
Added "chitin_e_ebony.dds"
Version 1.01
I just noticed there is cubemap "chitin_e.dds" that is duplicated in ebonymail and ebonyarmor. It is already in the cubemaps folder, but just in case, I have put it in the ebonyarmor and ebonymail folders as well.
Cube Maps upscaled by 4x. Better Detail.
How:
I use extracted faces form, then clean bc1 compression. Then upscale with misc model.
I use extracted horizontal form, then clean bc1 compression. Then upscale with misc model.
Then I use interior from horizontal form for better connection, and exterior of faces form for better edges.
Some dawnguard textures which were upscaled to 2048 per face. I then downsample them with lanczos to 1024 per face. (Otherwise they are way too big)
This is the first attempt. Please let me know if there are any issues.
Content: textures folder, just put into data folder.
Modder's Resource: cubes.7z: contains "cube_horizontal_4x_misc" and "cubes_face_4x_misc_turned_to_horizontal" saved as png. I used this to make cubes.
Here is the script I used to disassemble the cube faces (Bash script): for file in $(find * -type f); do if [[ $file == *.dds ]] ; then echo $file CONVERTING; ./nvdecompress.exe $file; fi done Here is the script I used to reassemble the cube faces: for file in $(find * -type f); do if [[ $file == *[0].png ]] ; then echo $file CONVERTING; ./nvassemble.exe -cube $file ${file%0.*}1.png ${file%0.*}2.png ${file%0.*}3.png ${file%0.*}4.png ${file%0.*}5.png -o ${file%_face0.*}.dds; fi done
I used Intel Texture Tools to arrange horizontally with a photoshop action using the intel horizontal script.