About this mod
Increase your character's attributes through training! Want more stamina? Run until you see stars! Need more magicka! Cast until not a single drop of Magicka remains! Want more health...well sounds like you need a good beating, just try not to get killed!
- Requirements
- Permissions and credits
- Changelogs
- Donations
When your health increases, so does your:
- Health regen,
- Damage Resist,
- Disease Resist,
- Poison Resist,
- Attack Damage
When your magicka increases, so does your:
- Magicka Regen,
- Magicka Resist,
- Fire Resist,
- Frost Resist,
- Shock Resist,
- And the power/duration of all your spells depending on the school.
When your stamina increases, so does your:
- Stamina Regen,
- Carry Weight,
- Bow Nock Speed
All of which are configurable in the MCM
But be careful. You can only train a certain number of times before you need to sleep for at least 8 hours before you are ready to resume your training. After sleeping 7 times, with half a day's worth of time in between each sleep, the amount of times you can train before you become seriously fatigued will increase.
This mod also adds spells of several tiers called Self-Punishment Techniques that are currently sold by Belethor for a very high price. These spells will help train all three attributes by draining them significantly. Be careful as these spells could kill you:
Self-Punishment Technique: Mortal
- Drains 50 points of Health, Magicka, and Stamina a second.
Self-Punishment Technique: Earthly
- Drains 100 points of Health, Magicka, and Stamina a second.
Self-Punishment Technique: Heavenly
- Drains 200 points of Health, Magicka, and Stamina a second.
Self-Punishment Technique: Divine
- Drains 500 points of Health, Magicka, and Stamina a second.
Requirements:
- SKSE
- SkyUI
How it works:
- The mod runs in the background as soon as you start playing.
- Fully exhaust your magicka and stamina in order for them to increase.
- Health can be brought down to around 20% in order for it to increase.
Decay System:
- If the player tries to train when they have already exhausted the number of times that they can train before needing to rest, The value that would have been to the player is deducted instead.
- For example: If you have 500 health and you were originally supposed to receive an extra 5 points, you'll will instead lose those 5 points
bringing your maximum health down to 495.
Diminishing Returns:
- As the player continues to train, the yield from training will become lesser and lesser, until it takes about 3 to 4 training sessions in order to achieve the same yield as in the beginning.
MCM:
- The MCM menu will allow you to configure how much of an affect training has on your attributes (Health, Stamina, and Magicka) and your attribute-based modifiers (i.e. Health governs Damage Resist, Disease Resist, Poison Resist, etc...)
- If you don't want an attribute or attribute-based modifier to be trained, you can set its value to 0.