Shalidor the Archmage was famous for his exploits in the First Era. Various tales tell of him battling Dwemer legions single-handedly, building the city of Winterhold with a whispered spell, stealing the secret of life from Akatosh, or constructing Labyrinthian himself. Find the source of his power and unveil the secrets of the Glamoril.
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File credits
* The model for the diadem of the savant is from KD Circlets made by kafeid * Most of the new foes are from Vicn Creature pack * The model for the time construct comes from Rock atronachs by mihailmods * The model for Noemocath comes from Watchers by mihailmods * The model for the new sword comes from Custom Sword Modders Ressource by Standalone09 * The model for the new staff comes from Crescent Moon Staff based on a Roman Guro’s concept art and made by magiccc * The model for the books comes from magic book made by JOM in Sketchfab
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* Chrono Trap: If the target dies within 30s steal 10 years of his life time
* Reload: On cast store the spell equipped in your right hand, on recast replicate that spell. (30s of cooldown)
* New Mesh for the spell tomes.
* 2 New armor pieces Ars tempus and Ars Locus
* Ars Tempus a Tome (that acts as a shield) that will cast Chrono mantle when blocking for free
* Ars Locus a Tome (that acts as a shield) that will cast Force Field when blocking for free
* Changed descriptions for Wither, Zero Sum, Chrono Mantle and Time Shift, to show the new Life Time steal mechanic
* Eternity feast no longer consumes Life Time to heal magicka, instead it requires an amount of life time stolen to for that effect to be activated.
* New mechanic for unlocking the spells called Life Time, Life time substitutes the old "Years gained" from the Wither effect.
* The Glamoril effect has been changed now it will only increase your ability to steal more lifetime if it's placed inside the dimensional realm.
* 2 New fonts added near the Glamoril forge, the Glamoril fountain and the Glamoril fragmenter.
* Glamoril Fountain lets you travel to a new realm in which you can exchange Life Time for new perks.
* Glamoril fragmenter let's you exchange lifetime for glamoril fragments which you can use to craft the new spells and Items
* The new items are unlocked in the Glamoril forge first unlocking the new perks
* New Perk system with 2 new perk trees compatible with any perk overhaul since you can unlock them diegetically by activators using the Glamoril Fountain in exchange for Life Time.
* Dimensional Door no longer teleports you to the realm but instead opens a door like effect which when crossed acts as a door (autosaves)
* Added a door out and in of the Glamoril Realm placed in front of the Labyrinthian Maze
* Added a new battle arena in the Glamoril Realm, you can fight any of the new foes added by the mod in exchange of lifetime. You can also summon foes trapped by the Dimensional Prison spell either by selecting it in the message at the entrance of the arena or by casting the release spell inside the arena.
* Changed the Glamoril from the second dungeon, you will no longer be pushed against it when Master Loddmund is defeated but to a door that will teleport you to the realm (the quest is unchanged)
* Changed the difficulty of Master Lodmund It should have 10% less health now
* The new spells are now renamed before their archetype, Space and Time. For example Time Shift now has been renamed to Time: Time shift so now you should know which spell is affected by the new perks.
* Bug Fix: the bsa no longer contains a mesh for chests so it shouldn't interfere with chests in game.
* Bug Fix: The bsa now contains the textures for Gozaru and Scamps.
* Bug Fix: Time Construct now shouldn't be affected by Magic resist.
* Bug Fix: Time Construct should no longer have the Frost Atronach FX.
Version 1.2.0
* 3 new spells added
* Rearranged some clutter inside the dimensional home to remove some inusual sounds
* Corrected an issue with Dimensional Realm in which may cause CTD when trying to sleep in a bed while getting out using dimensional door spell
* Added a new effect for Dimensional Door
* Audio loops should be less frequent
* Changed some names and descriptions
* Added a unique staff based on a Roman Guro’s concept art and made by magicc in sketchfab.com
* Added a unique sword, original mesh made by standalone99
* General bugfixing for the dungeons and spells
* Added new effect to dimensional door, now if you recast the spell inside the created realm it will teleport you to skyrim near where you're standing over the map
* Stop time now should really stop time (0.01 where time is almost stopped instead of 0.05) without bugging your character.
* 2 new summonable creatures (made by mihail)
* Bug Fix: Added an FF Blank effect for "Silence is Golden" (auxiliar spell for the reflect spell ability of shalidor's mirror) so no longer throws a warning in the CK
Version 1.1.3
*Fixed the labyrinthian tables when resetting the maze
*Added 2 new spells: Restore and Chrono prison
*Restore: Cures poison and diseases
*Chrono prison: Trap the target in a prison inside your dimensional realm up to 8 targets. You can see the targets trapped inside when you travel to your realm. When you have trapped at least one target a new spell will be added to you to be able to release the latest target trapped.
*Changed the ready sound effect for Arcane Thievery and Rewind, now they use all the same mainly for consistency but also because the old sound was annoying.
*The Diadem of the Savant will no longer be the new one but the old one to keep compatibility for Legacy of the Dragonborn. Ogrim will still reward you with the diadem of the savant (if you missed it just go to the labyrinthian maze and you will find a chest in which the diadem is)
*The old Diadem is renamed to "Shalidor's Crown" and has the same effect as the old one, you also can change it to a light/heavy/clothing in the glamoril forge.
*Rebalanced some spell costs, effects and tier lists for schools:
Version 1.1.2
Sorry guys I forgot to pack some files in the prior update I also fixed some bugs which i encountered in the latest test.
*Rearranged some of the rune sin the labyrinthian maze so now will be easier to see and counter, also won't trigger when passing near a wall
*Removed skeevers in the labyrinthian maze as a possible foe
*Fixed the trigger for the spriggans near the word wall
*Fixed some missing references for the first dungeon scripts.
*Properly packed some missing textures for vivec
*Fixed an issue in which the plates of the labyrinth were not solving properly the maze
*Fixed an issue in which the maze was not resetting properly (some properties were not set in the script my bad :/)
*The activator for the labyrinthian maze was recreated entirely from scratch but maintained the reference in the cell so the script which resets the maze should work properly. I tested this extensively if you still find that the maze is not resetting when you enter for the first time in the labyrinthian maze please let me know in the bugs section.
Version 1.1.1
Fixed a bug for Time Split in which it didn't gave you time fragments on kill
*Reduced some visuals for the spells
*Fixed some typos in the descriptions
*Rearranged some of the leavers and triggers in the dungeons to make it more easy to find them (the chain of the ebony golem will now open that room instead of the next one, the council member's trigger is found near the chest now with a light next to it and the trigger for the water *breathing trial was removed so you can enter the room directly)
*Reduced the amount of fog in the dungeons so the path is clearer
*General bug fixes:
Improved navmeshes for the Council chamber so the foes won't stack near the pots.
Increased the size of the trigger to reset the labyrinthian maze, it will also send a message saying "something has changed in this place".
Cleaned some nav meshes in the maze so the spriggans won't chase random targets.
Ogrim (the dremora boss of the maze) won't teleport you back to the maze until he has 10% of health or less as it was intended
Ogrim will have no longer the new diadem of the savant but a spawned chest with other rewards.
Removed a draugr archer in the labyrinthian maze.
Removed the draugr archers in the invisible maze but increased the damage you receive by the mist. It will also damage you stamina by the same amount.
Changed the rewards for the Ebony Golem now it won't give you the same as a giant but butter things.
Changed the rewards for the council now they will give you magical items along some spell tomes (it's lvled).
Changed the poll of enemies in the sheogorath battle. I've been watching some of you fighting it and they were spawning always the same foes now it should be more diverse an chaotic as it was intended.
Reduced the amount of dialogue from sheogorath, now it should give you a shorter speech both at the beginning and the end.
Repacked some missing textures for the mimics.
Version 1.1.0
Merry Christmas to you all, this is my last update for this week
* Added 6 new spells
* Added new sound effects for the spells
* Changed some descriptions and names (Time rupture is now Wither)
* Added a new crafting method (explained in the description)
Shalidor the Archmage was renowned for his exploits in the First Era. Various tales recount his incredible feats, such as battling Dwemer legions single-handedly, building the city of Winterhold with a whispered spell, stealing the secret of life from Akatosh, and constructing Labyrinthian himself. Discover the source of his power and unveil the secrets of the Glamoril in this mod, which will add approximately 1 to 2 hours of new content.
Translations:
Features:
36 new spells with unique effects. A player home. 3 new dungeons. 5 boss fights, 3 of which have multiple phases. An elder scroll that enhances the effects of the newly added spells. A new armor piece called "Shalidor's Crown," which reduces novice and apprentice spell costs from all schools to 0. A new sword that cuts through reality with each swing. A new staff that causes temporal diversions. 2 new spell tomes that function as shields with different effects when blocking. 2 new perk trees for each archetype introduced by the mod, fully diegetic and compatible with any perk overhaul. The maze of Labyrinthian has been revisited, featuring a new boss, new foes, and traps to give it a "magical" appearance, rather than the abandoned building found in vanilla.
How to start To begin the first quest, simply go to the maze of Labyrinthian. It is recommended to be at least level 30, as the bosses will be at least level 40 and will scale with your level up to very high levels (the highest being 110).
Alteration
Novice Arcane thievery: teleport any item from your target inventory to yours. Teleportation: teleport to aimed location
Apprentice Energy erasure: Erase the target's affinity to magicka. For 30 seconds the target can't cast any spell. Time Marches On: Increase your movement speed by 50% for 20 seconds. Chrono Trap: If target dies within 30 seconds steal 10 years of life time. Mark: mark the place to be recalled. Recall: teleport to marked place.
Adept Gravity push: Create a gravity wave that pushes everything away. The force impact will deal 30 of physical damage. Chrono Stasis: Distort the currents of time creating a wave that locks targets in time for 5 seconds. If the target has less than 10% of health it will be trapped in time for ever.
Expert Force field: Create force field around you for 60s. Reflect damage and spells by 60% and become immune to fall damage. This spell removes any magic armor you're using. Blur: distort your shape in mundus becoming intangible for 10s but you lose all your stamina (you can still attack or fire spells) Absolute Ward: Create an impenetrable barrier and receive 20% less damage inside the barrier. You can dispel this effect by activating the barrier. Gravity pull: maintain to pull objects and creatures to you.
Master Gravity Heft: Increase the force of gravity in a 150ft area around you. Targets will be pushed to the ground and unable to move for 30 seconds. Spatial Curtain: Create a spatial diversion around you for 60 seconds. Anyone that tries to cross the diversion will be pushed away. CHIM: Break space-time continuum creating a distortion at your location and gaining godlike powers. After 12 seconds you go back in time but all you made remain true. Stop Time: Snap your fingers and slow time as long as you want for half of your base magicka. Snap them again to return time to normal.
Conjuration
Novice Dimensional Realm: Cast to teleport to your personal realm in which you have a home. Cast it again to return to mundus.
Apprentice Dimensional Vault: Open the vault of your dimension in which you can store any items.
Adept Dimensional Door: Open a door to travel to a created realm in which you have access to any major settlement in Skyrim. Recast over the map of Skyrim to travel to the position you're in the map. Time Construct: restore life to the rocks and conjure a old golem. The time construct fights as a frost atronach and has it's own powers, it's resistant to magic but has less resistances to physical damage.
Expert Chrono Prison: Trap the target in a prison inside your dimensional realm up to 8 targets. You can see the targets trapped inside when you travel to your realm. When you have trapped at least one target a new spell will be added to you to be able to release the latest target trapped. Noemocath: A conjurable merchant. The voice was made using some dialogue from the black market merchant form the Dragonborn DLC and SKVA SYNTH
Destruction
Novice Time shift: Deal 20 points of magic damage and steal part of the target's lifetime. If the target dies this will grant you 2 years of life time and empowers this effect by 10% for 30s
Apprentice Wither: Speed the aging process of the target dealing 5 points of unresistable damage for 10 seconds. If the target dies from this effect you absorb 3 years of lifetime and empowers this effect by 20% for 30s. Cosmic volt: A blast of cosmic energy that does 30 points of true damage.
Adept Expanding bolts: Energize your target dealing 40 points of true damage, the energy surge jumps to other targets in a 20ft radius. Chrono Mantle: for 90 seconds create a diversion around yourself that steals lifetime absorbing 10 points of health. If the target dies absorb 2 years of his life time.
Expert Cosmic Vortex: create a vortex of cosmic energies dealing 40 magic points for second. Reality Slash: cut reality itself dealing 75 points of magic damage.
Master Zero Sum: Awake the target from the dream that is reality making him disappear (items will be lost). Absorb all of the target's remaining life time (maximum 100 years).
Restoration
Novice Restore: Rewind your time to a more healthier state curing poison and diseases.
Adept Eternity Feast: Consume cosmic energies healing yourself for 50 points. If you have stored more than 250 years you also regenerate 10% of your total magicka.
Apprentice Pain Reminisce: Make your target relive the pain countless times. The target sufferts 50% extra damage from all sources.
Expert Rewind: rewind time on your targets wounds healing him 15 points for 10 seconds. If the target is dead this spell will revive him with 10% of health (reviving a follower may cause to stop following you so you will have to talk again with him/her).
Master Shalidor's Mirror: create a ward that blocks spells and physical damage. If hit by a spell you cast it back wherever you're pointing.
Lesser Powers
Reload: On cast store the spell equipped in your right hand, on recast replicate that spell. (30s of cooldown)
HOW TO GET THE SPELLS AND ITEMS: Once you have completed the quest, you will receive the Dimensional Realm spell and Time Shift spell for free. These allow you to enter and exit the realm of the Glamoril and collect Life Time from foes killed by Time Shift. In one of the isles, there's a magic circle called the "Glamoril Forge." Beside it, you will find two fountains: the left one grants access to the new perk trees, and the right one lets you exchange Life Time for Glamoril Fragments. Use these fragments in the Glamoril Forge to craft the new spells and items from the mod. Note that some items must be unlocked by perks before you can craft them. Other spells like Wither or Chrono Trap are better for farming more Life Time, so try to prioritize them. There are many combinations of spells to collect more Life Time from targets. Tips: 1. Stacking Wither Effect: You can stack the Wither effect multiple times on the same foe, increasing the damage caused. If the target dies with multiple effects stacked, it will give you 3 years for each stacked effect.
2. Combining Spells for Maximum Effect: For example, if you stop time, you can cast more than just 10 Wither effects before finishing with a Chrono Trap, a Time Shift, a Chrono Mantle effect, a Time Construct near the target, and a Zero Sum. This can store a large amount of years from a single target. The best I managed to get was around 400 years. 3. Using Chrono Stasis: Cast Wither two or three times on a target, then freeze them with Chrono Stasis. They will slowly get damaged over time while being imprisoned, allowing you to handle other foes. 4. Rewind to Revive: Use Rewind to revive a target and keep farming Life Time from them. For instance, if you reaaaaaaaly dislike a particular character like... Nazeem, trap him with Dimensional Prison, take him to your Glamoril Arena, drop him inside, kill him with multiple Wither effects, revive him with Rewind, and repeat the process until you are satisfied.
The first boss you will encounter is Ogrim.
The second is the draugr overlords.
The third one is the ebony golem.
The forth one is the council.
The fifth one is Master Loddmund.
The sixth one will be Sheogorath.
Walkthrough: Watch the walkthrough made by my friends from System of Gaming if you have any doubts.
About compatibility: The mod should be compatible with anything but mods that changes the labyrinthian maze, those were the only vanilla records i've touched the rest is entirely new.
If you wish to use incompatible mods but still access the powers of the Glamoril, I provide a standalone version containing only the powers. This version of the mod has been cleaned of typical CK errors using TES Edit.
What If you completed the Labyrinthian maze early in your playthrough?: I recommend having a clean save from before entering the maze. However, in patch 1.0.3, I've included a function that resets the maze if necessary. This function triggers in the corridor at the entrance. Please note that using "coc MazeEntrance" may prevent the function from triggering properly.
I wanted to tell a story, but it seems I'm very bad at it. So I'll write it down here. I've received messages in my personal inbox where players are asking questions like "why does chim spell does this" or "what actually does chim". So, let me explain the issue here. Chim is a highly abstract and unconventional concept created to unify a narrative with multiple endings into a single cohesive world. It's incredibly challenging to encapsulate the concept of breaking the space-time continuum into a singular power. Thus, I developed an entire mod centered around space-time continuum themed abilities to represent this concept. Additionally, I aimed to tell a story with a subtle narrative, which I will elaborate on below. Fundamentally, the overarching theme of Glamoril revolves around enlightenment, akin to achieving Chim for a second time. Lorewise, it's strongly suggested that as Dragonborns, we achieved Chim at the peak of the Throat of the World when using the scroll to defeat Alduin, thereby canonizing all outcomes of the guilds of Skyrim, much like what occurred in Daggerfall. If you intend to delve into the mod to scrutinize details, please refrain from clicking on the spoiler below.
Spoiler:
Show
The recent update I made to "Glamoril: The Maze of Labyrinthian" aimed to revisit the original concept I envisioned when I first created the mod. In this context, "Glamoril" is equated to "Chim" and is symbolized by an Elder Scroll that describes the creation of the world itself, much like a blueprint. The player is then guided to ascend to the pinnacle of existence, transitioning from a demigod to an actual deity. The Chim ability found in the spell pack merely symbolizes the power to manipulate the space-time continuum at will; however, the player effectively achieves Chim upon "unlocking" Glamoril.
If you read the descriptions of the dragon words you're using, they bear a resemblance to the power of the Skeleton Key. The idea is not only to unlock physical barriers but also to unlock latent abilities within oneself. Allow me to delve into metaphor here:
- "Bex" means "opening," signifying the act of becoming open. - "Orbex" means "to open again" or "to open," as in opening a gate. - "Staadnau" means "unbound," denoting the state of being liberated and free, though not in the sense of "Vomir," which means unaligned or independent (as you might recall dragons saying "MU LOS VOMIR" when the Dragonborn returns from Sovngarde).
So, when shouting and activating the Elder Scroll, your Dragonborn communicates to the world's blueprints:
In essence, your character merges with the power of an Elder Scroll, mantling it and gaining the abilities that can be forged in the Glamoril forge.
I hope this explanation satisfies you, knowing that your character has likely ascended to the pinnacle of existence while honing their skills with Glamoril atop Mundus. Beyond the sun.
For Loremasters familiar with the lore, I acknowledge that Glamoril is likely not Chim; they represent distinct concepts. My intent was to explore this alternative and create the mod I wanted.
Oh, by the way, the confrontation with Sheogorath isn't just arbitrary; it serves two purposes: 1. Everything appears insane when grappling with abstract philosophical concepts. 2. Sheogorath tempted Shalidor with the Floium Discognitum (refer to: elderscrolls...ium_Discognitum). 3. And of course, Uncle Sheo adds a fun twist to the mix.
I realize there are three reasons listed, isn't it crazy?, like the wishes you might ask of a genie?