Deep within the forsaken mine lies an ancient Nordic temple. Agmer, a once-mighty necromancer, sought lichdom and struck a perilous pact with the formidable Dremora Valzur to attain his dark ambition.
Requirements
This mod does not have any known dependencies other than the base game.
Mod principal requerido. Solo se incluye el archivo .ESP traducido.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
No one is allowed to make any changes, patches or alteration such as new textures for weapons and armors on this mod without seeking first my permission. No exception please.
File credits
This author has not credited anyone else in this file
Journey into the heart of darkness within Gloom Iron Mine, nestled to the south of Markarth near the foreboding Hag Rock Redoubt. Abandoned in the aftermath of a terrifying assault by a monstrous arachnid guardian, the mine stands as a testament to its grim legacy, concealing the elusive entrance to the Temple of Agmer.
Now, a shadowy cabal emerges from the depths as the malevolent Disciples of Vuldur, emissaries of dread from the accursed realm of Vominheim, unearth its hidden passages. Their nefarious plot unfurls like tendrils of darkness, a twisted scheme to conjure forth a formidable Necromancer, poised to unleash chaos upon all of Tamriel. With each passing moment, their dark ritual draws closer to completion, threatening the very fabric of reality itself.
Armed with courage and determination, you alone possess the power to delve into the abyss, thwarting the cultists' insidious machinations before they bring about untold calamity. Embark on this perilous quest, for the fate of Tamriel hangs precariously in the balance, awaiting the hero who dares to defy the encroaching shadows.
This is a standalone dungeon that is apart from the dungeon packs that I have created. It's radiant quest enabled and uses vanilla assets only. Enemy npcs use default stats from the game except for the final Boss. It's a large dungeon with fully detailed cells.
If you have played my Dungeon Packs before then you know what to expect. For new ones bring a suicide squad. Hope you all going to enjoy it as much as I have created it. This is compatible with all of my Standalone dungeons, Hammet Dungeon Pack 1 & 2, Vominheim and Valefrost.
Requires SE with v1.5.97.0.8. Can be used for AE v1.6.353., v1.6.640, GOG version, v1.6.1130.0.8, and the latest 1.6.1170.0.8. This mod is not SKSE-dependent.
changelog:
v2.01 -rewrote and improved journal's grammar -interior hole above the ceiling will reflect the day and night cycle outside -expanded 1st and 2nd cells
v2.0 -added skyboxes (exterior sky) -removed tga files in Agmer.bsa file, not needed
v1.01 -relocated the entrance and is now near Hag Rock Redoubt
For incompatibility issues:
If another mod happens to use the same location I put up the mine.
Please don't forget to endorse my mods. Feel free to drop by at my Discord and please if you like my work, you can support me by dropping by at Kofi and Patreon.