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How is it that Draugr and Dwemer ruins, from ages before the Septim dynasty, have so many septims? This simple, asset free mod fixes this error by creating three new currencies, using different vanilla textures applied to the basic septim mesh. Dwemer and Dragon Cult ruins have their own currencies, creatively named, which are worth quite a bit, being ancient relics. The Thalmor also carry around Aldmeri coins, worth only two septims each. Good luck with the exchange rates.
Since gold coins seem to be in separate loot tables, this should be compatible with other mods which change the loot found in dungeons, so long as they maintain the references to the gold specific tables which this mod does change. If another mod does change the gold specific tables, simply load this one after, unless you want the other mod to overwrite that specific table.