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Mihail

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Grummites are amphibious frog-like primitive humanoids native to the Shivering Isles, with a complex life cycle surrounded by myths. Like many other creatures native to their realm, Grummites take different forms depending on whether they inhabit Mania or Dementia

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"Grummites are amphibious frog-like primitive humanoids native to the Shivering Isles, with a complex life cycle surrounded by myths. Similar in size to that of a human, although more robust, this beast-folk has large mouths filled with small sharp teeth, reminiscent of gills on its back and arms, small residual tails, strong legs adapted for jumping, and clawed feet and hands with interdigital membranes that facilitate swimming. Like all creatures from their realm, they vary in appearance and mood according to their existence in Mania or Dementia. 

When someone is crazy enough to venture into the Shivering Isles, the person may find remnants of ruins apparently belonging to a much more developed Grummite civilization from the past. Legend has it that they were perhaps the first inhabitants of that realm, and the countless statues of Grummites among these rubble denote that yes they once had significant importance. Grummites can be often found scavenging these ruins in search of equipment and weapons.

Scholars claim that like the civilizations of Goblins, Rieklings and Riekrs, so Grummites were once a more developed and civilized community, which devolved in recent times into primitiveness and violence. It is believed that with each Greymarch, the Grummite civilization devolves, returning more bestialized than before, and despite some reported cases of interactions and exchanges with human residents of the island, with some Grummites even working as farmers or even butlers for some of those mad residents, most Grummites are seen as a nuisanse and as troublemakers, assaulting travelers, and even attacking small villages, especially fishermen, with the Golden Saints and Dark Seducers often having to intervene decimating entire groups of Grummites.

Their equipment is sparse, and mostly scavenged from the ancient ruins of their formerly developed civilization. They use armor parts made of iron rusted by time, ornamented with indecipherable inscriptions, complemented with leather, and a set of trinkets made up of shells, runed stones, bones, parts of crustaceans, barnacles, ropes, hooks, fishing nets, and everything that they can find and/or steal. They use heavy daggers, cludgels and cleavers made of heavy rustic iron and bone as weapons, also craved with the same unknown symbols, in addition to bone bows and shields made of horseshoe crab shells. They collect poisonous animals and plants from the swamps with which they poison their weapons, causing extra damage to their enemies.

Like frogs and toads, they have different stages of development, from completely aquatic, to semi-aquatic, to almost completely terrestrial. There are many confusions and myths about this cycle and due to the mental state of the island's inhabitants commonly not being the best, neither is their capacity for assertiveness very clear in most cases, a clear study about the Grummite life-cycle was never really possible. There are myths of Grummites being cursed men who got lost in the swamps and were transformed into these creatures, and also myths that they have a cycle shared with other creatures, such as Scalons, both most of them are confirmed nonsense and confusion, and some things can be taken for granted:

According to the book "From Frog to Man", written by Meekus Ralbrek, and also as confirmed by other witnesses, Grummites lay eggs in puddles of water in small clusters like frogs do, which hatch in small Pollywogs the size of human hands, totally aquatic, formed by a head, mouth and tail, without limbs, which grow rapidly in a few weeks, transforming the aquatic creatures into the semi-aquatic quadrupeds Baliwogs, which for about two years grow to the size of a man, when they then bury themselves in the mud, and for several months undergo a metamorphosis until they re-emerge as Grummites, when they meet with other Grummites in a reproductive frenzy around bodies of water. Grummites tend to live more on land than in water, but never far from it, and although the author says that Grummites generally do not defend their eggs, this is not always the case, with many Grummites being found ostensibly defending their nesting grounds fiercely.

As for the myths of Grummites evolving into Scalons, or even Baliwogs evolving into Scalons, whether some or all, this is also a confusion: Scalons and Grummites really are related, but just as Trolls and Grahls are, nothing more. As Relmyna Verenim wrote in the book "Reptilian Appetite Conditioning", in her questionable experiments with Baliwogs and Scalons, she created them since both species were hatchlings, making it clear that they come from different evolutionary cycles. Also, juvenile Scalons can be found on the Shivering Isles, and even summoned on Nirn, thus destroying the theory.

A type of mythological creature from the Isles, known as Spawn Mother, very rare to be seen, and by many even considered non-existent, is credited as the origin of the Grummites and Scalons, being the ancestor of both that arrived in the Isles swimming in the deep and unknown waters that surround the Realm. Giant, with some being described as the size of mountains, with algae, corals and barnacles dipping all over their greenish bodies, and long fins covering limbs, back and head, these beasts are very similar to Lurkers, and due to the known connections between the Isles of Sheogorath and the Apocrypha realm of Hermaeus Mora, with several portals for this latter plane hidden in the most remote ruins of Dementia, it is possible to elaborate a possible connection between Spawn Mothers and Lurkers, and even a possible origin of the first in Apocrypha as well, which has originally an architecture style and inhabitants with oceanic characteristics, similar to the traits of the strange group of creatures that lives in the Shivering Isles, composed of Grummites, Scalons and Spawn Mothers, and their life-cycles.

As in the case of the Goblin-kin, the devolving of the Grummite civilization has made magic scarce, and nowadays the existence of magical Grummites is punctual, and not very significant when it exists, with some inhabitants even considering it an impossible madness."


by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)



Technical info: first, this mod shares some files with my Grummite Weaponry (LE/SE-AE) mod. When installing both you may be asked if you want to overwrite files, and do not worry, because they are just files shared between mods. But remember, to have the weapons, you have to install the Grummite Weaponry mod, and to have the Grummites you need to have this Grummite mod, so, to have both things, you must run both mods together. Second thing, I saw a lot of confusion arising because Tes Legends launched Scalons and Spawn Mothers as Grummites, but this is just their way of grouping the creatures, just as they did with Spriggans and Gnarls, and it's no big deal. Tes Legends has never been exactly concerned with lore and has broken it several times, so nothing new. And third thing, in Nirn they are summoned by Manic and Demented Mages, magicians who carry with them the spell tomes that will allow the player to also summon these creatures in all their variants. Those mages can be found randomly in the world.



- 6 new creature: (Manic) Grummite Swampbeater, (Manic) Grummite Boglooter, (Manic) Grummite Fogmugger,
(Demented) Grummite Swampbeater, (Demented) Grummite Boglooter, (Demented) Grummite Fogmugger;

- 2 new types of enemy npcs: Manic Mages and Demented Mages;

- 6 new summon spells to summon the 6 variants of Grummite.




So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)




The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.





Author: 

Mihail- grummite models and textures, animations, sounds, grummite armor and weapons models and textures,
manic and demented mages, spells, game implementation.



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