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File credits
Thanks to Enai Siaion for creating a bunch of great mods, I use bunch of edited scripts from Apocalypse in this mod. Dissecting Apocalypse taught me a lot about modding in general.
Thanks to Simon Magus for creating cool, open environment that is his Discord channel. I appreciate being able to ask questions about problems I encounter and I really enjoy being part of this little community also.
Thanks to numerous members of Simon Evernamechanging Channel who answered my questions about modding, sorry I lost your names to time :/
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Changelogs
Version 2.2.1
Wind spells are now Destructions spells. They will still be sold by Alteration vendors if updated mid-game. Nothing I can do about that. Alternative versions with wind spells in Alteration proviced.
Minor balance tweaks.
Wind Gust is now Apprentice spell, again.
Wind Rune is again an Adept spell.
Version 2.0.0
Fixed typo in plugin name, breaking compatibility with existing save games. If you want to update mid-playthrough, you can still do it - just remember to change plugin name to "Arcana Miscellanea.esp" after every update. Sorry!
Added scrolls and staves for most of the spells
Wind Gust is now Adept spell
Ghost Sound is now Apprentice spell
Still Image is now Adept spell
Major Image is now Expert spell
Image spells no longer make enemies quit combat on deaths
Image spells taunt no longer rarely crashes the game
Image spells no longer lower enemies detection ability. I found it was too easy to cheese sneaking with it.
Some minor changes to cost rates.
Fixed phantom hand spell art white halo.
Forwarded USSEP fix for Throw Voice effect.
Phantoms now emit moderately annoying sound.
Wind Rune is now an Expert spell.
Version 1.3.0
Improved phantom shaders.
Changed inventory art for phantom spells.
Improved wind projectile visuals.
Miscellaneous tweaks and balancing.
Nerfed wind spells damage.
Created custom rune model for Wind Rune.
Version 1.2.0
You can no longer pickpocket phantoms for free stuff
Phantom gain additional 10 health for character level
Phantoms distract enemies that attack them, decreasing the chance for spotting you
Phantoms no longer show you on sneak meter as detected
Made phantom taunt more reliable
Reworded some description
Improved some visuals. Using some edited assets from the great mod Apocalypse. Credits to Enai Siaion
Version 1.1.1
Fixed phantom summon scripts - they shouldn't reveal player immediately now and targets are more likely to attack phantom. Slightly improved wind spells projectile visuals.
Version 1.0.1
Original upload. So why is it 1.0.1? You may never know.
Arcana Miscellanea is a simple mod adding wind spells and distraction spells to the game. Useful as a way to provide immersive alternatives to some shout effects without being forced into main quest. You can buy those spells from any court wizard or from vendors in College of Winterhold. ATTENTION In version 2.0.0 I fixed typo in plugin name, breaking compatibility with existing save games. If you want to update mid-playthrough, you can still do it - just remember to change plugin name to "Arcana Miscellanea.esp" after every update. Sorry!
Spells
Destruction Apprentice
Wind Gust - Conjure a gust of wind, staggering enemies in front of you and dealing low damage.
Adept
Wind Rune - Cast on a nearby surface, it explodes when enemies come near throwing them back and dealing low damage.
Expert
Wind Surge - Conjure a powerful surge of wind, sending enemies in front of you flying and dealing low damage.
Master
Tornado - Conjure a tornado that flings victims into the air. Deals 10 points of physical damage per second.
Illusion Apprentice
Ghost Sound - Create a distracting sound, grabbing the attention of enemies.
Adept
Still Image - Summons a phantasmal decoy for 15 seconds wherever the caster is pointing, taunting and distracting your enemies. It can't deal any damage and it is immobile.
Expert
Major Image - Summons a phantasmal decoy for 15 seconds wherever the caster is pointing, taunting and distracting your enemies. It can't deal any damage and it runs away from enemies.
Compatibility
This mod edits Whirlwind Cloak spell to belong to alteration school. If you use a mod overhaul like Odin or Mysticism, I encourage you to let load this mod after them. I previously encouraged the opposite, but I changed my mind.
Other than that, this mod should be fully compatible with spell mods and shouldn't require a bashed patch.