A ship and Boat retexture in 8, 4 or 2K, with parallax enabled meshes. The roof now has its own texture with environment mapping, no more sharing textures with whiterun. Ships with optional closed roof version in 8-2K resolution.
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Changelogs
Version 1.3
Mesh fix: Shipwrecklarge03 was pointing to whiterun textures still
4 and 2K versions didnt have all textures included
added parallax flags and paths to clutter folder
Version 1.2
Forgot to set the meshes to use the new woodside normals and parallax
Made an actual shipwood01 - before I apparantly was lazy and reused my shipwoodside but flipped
reupload of meshes due to me mislabeling the folder "ships" and not "ship"
Version 1.1
A few mesh fixes:
a few meshes were still using whiterun roofs
environment maps mask wasnt enabled for the shiproofs
a few superfluous meshes were removed
forgot to save the shipsfloor with diffuse alpha
Version 1.0
Initial Release:
Separated Meshes and Textures
Fixed all Normals to be in DirectX format
Saved Diffuses and Normals in BC7 and BC4 for parallax/environment map masks
BOREAL BOATS
A ship and boat retexture with parallax enabled meshes. The roof now has its own texture with environment mapping, no more sharing textures with Whiterun. Parallax is available for SE not yet for VR as it does not yet work in VR as of writing this.