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RuXDude

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RuXDude

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About this mod

PC and NPC will become injured and fatigued.

Requirements
Permissions and credits
Changelogs
DESCRIPTION

Combat Fatigue ported to SE

Humanoid PC & NPC will show injured and fatigue states during combat or when attacked with animations and also a speed reduction.
When an NPC or PC health is low it will trigger the threshold % that is set in the MCM.



MCM Options
Injury Threshold - Shows the PC's health percentage that has to hit to trigger the animation.
Speed Reduction Threshold - Shows the reduction of movement speed that will affect the injured PC
Randomize NPC Values - Only randomizes both the injury and speed reduction threshold of every NPC

You can watch a video of the mod in action in the Video Tab.


REQUIREMENTS
SKSE64
SKYUI SE
FNIS SE or Nemesis SE


INSTALLATION

Use a mod manager to install.
Open GenerateFNISforUsers Tool to update behaviors for animations to be played.


ENDORSE THE ORIGINAL MOD & MOD AUTHORS
Thegooglyman
- for the source codes of Combat Fatigue
Funnybizness - for Injured Animations Resource to be used with Combat Fatigue






ACKNOWLEDGE
I have ported Combat Fatigue version 0.6b and have not made any changes to the scripts.
I have only converted the .esp from 43 to 44 and animations to 64bit to be playable in SE Edition.
I personally have no issues with this mod in my game-play.


AND Yes I have read about 70% of the Posts/Comments, of the LE version, stating that some users have issues with the mod because they use other combat mods along with Combat Fatigue.
I only use Ultimate Combat SE & Sekiro Combat SSE and don't have issues.
Combat Fatigue has not been updated in a long time so expect issues.

BUGS
IF you encounter any complications or issues after installing Combat Fatigue SE check what mods you have installed that may be conflicting and Script Lag can also be a cause. Yes you are on your own if you encounter problems.

BUGS That Aren't
PC is forced to Third-Person Camera from First-Person Camera when Injured.


MODERN ANIMATION  FRAMEWORKS Q&A
Q: Will this work with Nemesis or Dynamic Animation Replacer(D.A.R)?

A: I've only used it with FNIS SE.

A2: Yes it works with Nemesis. DAR or OAR is a whole other ball game.


Relatable or Better Mod(s)
Injured Animations Dynamic Replacer SE


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