About this mod
This mod is similar to FNIS PCEA 2 or Nemesis PCEA but doesn't require behavior generation.
- Requirements
- Permissions and credits
- Changelogs
How do I add animations?
- Out of the game >>
- Copy animations (.hkx) into one of the folders in "Meshes\Actors\Character\Animations\OpenAnimationReplacer\OAR-PCEA".
- Note that the folder structure must be vanilla-like. If animations are separated into male/female folders, then you must have a path like this: "...\OpenAnimationReplacer\OAR-PCEA\Package 1C\male\mt_idle.hkx" or "...\OpenAnimationReplacer\OAR-PCEA\Package 2D\female\mt_idle.hkx". I share you Skyrim SE vanilla animations dump so you will know what folder or folders you need for any animation.
- In game >>
- Enable the corresponding package in MCM (mod name "OAR-PCEA").
How do I change names and descriptions of slots in MCM?
- When you copy your animations into one of the OAR-PCEA packages you can see a config.json file there.
- It contains name and description related to this package, you can edit both fields.
- Also you can edit all packages as you wish in OAR in-game menu using Author Mode (this is intuitive).
Notes:
- You can manage packages activity without PapyrusUtil and SkyUI - use the "set / to" console command. For example, "set OARPCEA_Package1C to 0" or "set OARPCEA_Package2D to 1". If you don't like console you can use OAR in-game menu.
- Mod's plugin is "ESP flagged as ESL" so it belongs to another plugin limit (512 in vanilla and more with SSE Engine Fixes).
- Small utility can make changing priority easier - launch it, set initial index and press "Process". If you set 95, packages will be from 95 to 154. If you set -133, packages will be -133 to -74. And so on.
Requirements:
- Open Animation Replacer and all of its requirements
- PapyrusUtil SE and all of its requirements
- SkyUI SE and all of its requirements