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Stoni2041

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Stoni2041

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About this mod

Adds 5 Skill Points for each level to use on One Handed, Alchemy, Restoration, etc via MCM menu. As of version 1.42 everything is working. Thanks for your patience!

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Adds 5 Skill Points for each level (Can be changed) to use on One Handed, Alchemy, Restoration, etc via the MCM menu.

Intended to be used with Experience and/or Uncapper, but they are not required. As long as you have SKSE and SkyUI it will work. Should be no mod conflicts unless they change the player values or its a custom race. If using a custom race please let me know in the Posts section what race mod you are using and I will add it. Thanks!

Experience skill level caps are set up in this mod and you will be notified you have reached it when you try to apply points to a capped skill (uses race just like Experience does using Experience's defaults).

Works on existing save! All points given retroactively (Level 1 included)! Earned skill levels are kept and you get them back as spendable points on skill reset. Earned skill levels also do not go against your max skill points.

Features: As of version 1.42 everything is working. Thanks for your patience!
  • Reset Skill Points - Get 35 racial points back or keep racial skill level defaults. Get earned skill levels and skill points back to put where you want. The 35 racial points, if given back, do not go against your max skill points.
  • Change the amount of skill points you get per level (default 5) - If this change causes you to have negative skill points you will get a message telling you the level you need to gain more.
  • Change the max amount of skill points you can get (default 8000)
  • Enable/Disable and set max level to receive skill points (defaults: Off, Level 255)

Requirements:
SkyUI
skse

Upcoming Features:
  • Secondary settings options (book/spell/npc) - Will initially be released under its own file. Book will be done first.

Known Issues:
-You must apply Magic, Health or stamina before the Level Up is triggered. Its part of the game and unfortunately I can't fix it.

If you have any problems or ideas please let me know in the Posts Section. I will respond ASAP. Thanks!


Side Notes:
- The whole thing is 2 scripts, a quest (with the beginning of the book in). Neither run unless the menu is open. Should have no impact on game performance.

- Secondary settings options will initially be released separate from the main mod download just in case there are problems. The MCM will
still be available in it. Once finished, there will be one mod file.
v1.5 will be the finished mod. v1.42 has all the bugs worked out, but is MCM only. So there will be only one more update to the main file.

- Custom races will receive patches rather than full updates as I am told about them.

- I wanted this feature in the game with the Experience mod and ELAF does not work for me so I made my own from scratch. Please note that I did
not realize there were other mods labeled Ty's. I only labeled mine that because most of my characters names are either Tymon, Tymonia or something similar in games. Sorry if there is any confusion there. I am not the same author as the rest of them.
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