Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Registrant for the original mod Deletepch for uploading it on the SE Nexus
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1
Fixed the misspelling of RTM to RFM. Thank you deletepch for pointing it out
For those, like me who like when mods are consistent with the rest of the game.
There are currently only three mods that can be downloaded. Two of those are directly related to RFM as a whole while the last one is a fix for those that experience a certain conflict.
RFM - Tempering adds smithing requirements. Such as perks or material from recipies that did not have them. PLEASE NOTE that the missing requirements were intended by the original author. as was stated on the original mod file in the notes section question 5
Spoiler:
Show
5. The questions have repeatedly arisen - why is no ingot needed to sharpen swords? Because sharpening is the removal of a layer of metal, not application. IMHO.
The authors, is of course correct, in this statement, however it is not consistent with the design of the game with ever other weapons requiring materials. So with other mods adding equipment that require ingredients, this one becomes noticible.
By request from hhyhhy96211 (lovely name) this one was made after they pointed out that certain weapons, when paired with Animated armoury, became much stronger then their counterparts. For example, take steel, the mace does more damage when compared to the sword but is significantly slower. Following this logic, the rapier introduced with RFM that had a high attack speed had a noticibly higher base damage (12, when compared to the swords 8). This file simply lowers that base damage of the added rapier to 7.
Iron visual glitch is for those like me who use forgotten retexture or something similar that retxtures and reshapes the "pickaxe02.dds" file.
RFM - Crafting disables multiple recepies, such as the silver and forsworn weapons. This was again done in the spirit to somewhat having consistency since these weapons could not be forged in the main game.