This should keep the Guardian of Potema's Sanctum where he's supposed to be, allowing the planned dramatic entrance. Optionally, you can change his race from normal Nord (the vanilla one is not a real vampire, despite the displayed name and the attire) to a more appropriate Vampire Nord. ESP-FE
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This mod does not have any known dependencies other than the base game.
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Changelogs
Version 1.0.4
The "vampire" version now has the death item (dust), loot, and combat style that a vampire boss is supposed to have. I'm slowly learning :)
Version 1.0.3
The "true-vampire" option is back. Thanks to PRieST47, who told me how to fix the "black face" issue.
Improved the AI package to prevent a possible glitch where the NPC could start ignoring combat after a few hits.
Version 1.0.2
Reverted to version 1.0.0 because, no matter what I do, the new guy in v.1.0.1 gets black face.
Version 1.0.1
Added an optional version in which the vanilla non-vampire Nord is a true vampire. Even more immersive.
So, I'm on an epic quest to banish the dreadful Potema.
I'm fighting my way to the last door before her Sanctum when I meet an amiable, wannabe "vampire" who comes to see what all the fuss is about.
After an interesting conversation about Azura's Star and the Thalmor, I should kill him in cold blood because he's the fearsome Guardian of the Door,
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the Wolf Queen's most sinister minion.
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Well, I feel guilty.
I feel much less guilty when he greets me with: "You've come far, mortal. No doubt you seek to enter Potema's Sanctum. I can see to that. We'll need plenty of fresh corpses to rebuild her army."