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Chantox

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chantox

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About this mod

Integrates the Creation Club netch leather armor into the Requiem gameworld through merchants, crafting recipes, and Solstheim's reavers. Balanced for a 3Tweaks + BTweaks + FTweaks setup.

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Requires Requiem (converted for SSE), Requiem - Dragonborn Patch, and Netch Leather Armor from the Creation Club (tutorial for adding the assets provided below).
3Tweaks, BTweaks and FTweaks not required, but highly recommended.

This is not a compatibility patch for Netch Leather Armor; instead, it uses the assets to integrate the armor in its own way.


A Trip to Morrowind focuses on making netch leather, chitin and bonemold armor accessible in Skyrim:
Revyn Sadri and Brand-Shei (in Windhelm and Riften, respectively) have had their inventories revamped to offer these armors, crafting materials and assorted Solstheim wares.
From Fozar's Dragonborn Patch, basic knowledge of morrowind smithing will now allow you to craft netch leather armor. Additionally, tanned netch leather can be crafted using netch leather and charcoal at a cooking pot, enabling you to create boiled netch leather armor.

In Solstheim, reavers (aka bandits) now frequently wear netch leather armor. This comes with an overhaul of their equipment, making them additionally more likely to wear chitin.

Both variations of netch leather armor have been adjusted according to FTweaks balancing standards for armor. Bonemold armor was tweaked in the same fashion to offer a more lore-friendly balance of weight and protection.


When running the Reqtificator, "Merge Leveled Characters" and "Merge Leveled Items" are best left unchecked. It isn't a big issue, so if another patch requires them on, enable them.


Tutorial for adding the Creation Club assets to the mod:

The Netch Leather Armor creation features a .bsa and a .esl file. Only the .bsa file is needed.


Using Bethesda Archive Extractor, extract the bsa file into a folder of your choice.


Of the resulting folders, only meshes and textures are necessary.


Enter the textures folder and copy the 'creationclub' folder.


Now, enter this mod's folder, navigate into textures, and paste the creationclub folder you copied in the previous step to overwrite the one provided by the mod.


Now, back to the extracted files, repeat for the meshes folder: Go in and copy the creationclub folder that's inside.


Enter this mod's folder, go into meshes, and overwrite the creationclub folder.


Now, the mod is complete! You can either manually install it by dropping the contents of the Requiem - A Trip to Morrowind folder into your Data folder, or add the folder into a zip to add the mod to your preferred mod manager:


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