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I understand why no one has tried to "fix" the Reach trees - they're atrocious. It'd probably be easier to recreate them from scratch.
But with hanging moss inextricably tied to these meshes, I figured why not. I'm sick of seeing the egregious UV errors anyway.
Tri count isn't insane, both models are <10k total. The trees now use Spooknik's hi res textures. Default is 4k with parallax (heightmap is 1k).
Branches emanate from the tree, no more floating branches.
Additionally, the roots have been separated from the branches and use Kartoffel's hi res upscaled root texture.
New collision has been generated.
Lower res textures and no parallax version are available in the optional section.
I didn't touch the cliff trees because they can be replaced easily, and I don't think they're used for hanging moss.
Thanks for taking the time to read the description.