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Author notes
I have created this mod under the assumption that this mod complies with dAb and AlexanderJVelicky's permission rules. If anything in this mod conflicts with those rules, I will be happy to take this mod down.
You must follow dAb's permission rules because this mod contains information from the YASH mod. Reference the YASH mod page for details.
You must also follow AlexanderJVelicky's permissions because this mod contains information from the Falskaar mod. Reference the Falskaar mod page for details.
File credits
1. dAb for creating YASH. I don't play without it anymore. 2. Hilli1 for supporting YASH lately, and helping me with modding. 3. AlexanderJVelicky for creating Falskaar (fantastic quest mod!) 4. ElminsterAU and the xEdit team for xEdit!
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Changelogs
Version 1.0
Initial release
Purpose: When I played Falskaar with YASH installed, the bandits and necromancers seemed to be health sponges and over-powered. I made this mod for myself in order to make the generic NPCs use a scaling method similar to how YASH works. I found it to play consistently with a YASHed Skyrim.
Detailed changes: 1. All bandit and necromancer templates are updated with health, magicka and stamina offsets to zero, and the YASH UAP Perk is added. 2. All NPC leveled list records are updated to level 1, and additional records are added so that there is a higher chance of encountering a lower level NPC than a higher level NPC. I didn't add 100 records to every list like YASH does, but I think it is reasonably consistent.