Those using the excellent Myrkvior tree mod with the Morekvior enhancement will have noticed that some of the trees "pop-in" from LOD to full (particularly noticeable in the Reach). This adds 3D static LOD meshes for Morekvior, which are missing from that mod.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
As an extension to Myrkvior Visual Enhancement, this mod adopts that mod's permissions. Please see Myrkvior Visual Enhancement for details.
File credits
Xerlith - Morekvior creator kojak747 - Mrykvior creator Mod is under stewardship by: Step Modifications
Compatibility This add-on is incompatible with Fixed Mesh Lighting mod (if that mod ever updates Morekvior or Myrkvior meshes), because that mod alters Lighting Effect 1 in the meshes, thus changing the CRC32 values. I will not be revising LOD models for any trees touched by that mod, since I am not convinced this lighting tweak is useful for at least some tree mods. My testing has revealed that these lighting tweaks trade off one small problem (slightly glowing trees at night) for a larger problem, depending on the trees (very dark branches in daylight on non-normal faces, but still some glow on normal faces).
Description These are DynDOLOD 3D hybrids for Morekvior - Myrkvior Visual Enhancement. Hybrids were built from the Morekvior trees and uploaded with permission from Xerlith to supplement the tree models that mod uses to enhance the excellent Myrkvior - The Flora Of Skyrim - Trees SSE by kojak747. With this mod, Morekvior becomes a complete Mrykvior enhancement, and all tree LOD will be compatible and consistent with these mods.
NOTE: This mod expects object LODGen via DynDOLOD 3 Alpha 39+ because DynDOLOD 2 cannot create trunk/tree billboards ... and I didn't include them with the mod, since people should be using DynDOLOD 3 at this point anyway. It is much better for both mod authors and users.
Installation
Simply download/install the mod after (or merge into) Morekvior, run TexGen 3.xx+, and follow with DynDOLOD 3.xx+. As indicated, both Morekvior and Mrykvior are required to have been previously installed:
Myrkvior - The Flora Of Skyrim - Trees SSE
Myrkvior - TFoS Add-On - 3D Hybrid Trees SSE - DynDOLOD
Morekvior-Myrkvior Visual Enhancement
This mod
Recommended DynDOLOD 'tree' mesh rules:
Ultra: LOD4/Level0, LOD8/Level1, LOD16/Level2
Performance: LOD4/Billboard4, LOD8/Billboard4, LOD16/Billboard(1) (looks VERY good and may be optimal for many)