For the fix when using the patches for Dawn of Skyrim and Capital Whiterun together.
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Fixed the FOMOD.. I'm sorry but this is one of the most difficult FOMOD that exist on nexus (probably the hardest one).
Version 1.7
- Lot of bug fixing on existing patches. - Reworked from zero the existing patches for ETAC - Added new patches: * Patch for Walls of Whiterun * Patch for Kato's Falkreath * Patch for Kato's Riverwood * Patch for ETAC - Karthwasten * Patch for ETAC - Morthal * Patch for Cutting Room Floor * Patch for Dawnstar Overhaul * Patch for Lainalten * Patch for Morskom Estate * Patch for Rodryk's Dragon Bridge
* Combo patches for JK's Skyrim - Arthmoor's Patch Pack from JKS nexus page (not completed) * Combo patch for JK and COTN Dawnstar * Combo patch for JK and COTN Winterhold * Combo patch for JK and TGC of Dawnstar * Other combo patches for Janquel list (too hard make a list of every combination here) and other authors
Version 1.6
- Fixed a problem with FOMOD that didn't want to show TGC towns patches;
- Fixes for existing patch: * JK Skyrim: fixed a pane in windhelm ( near player house, in the Grey Quarter) and a pane in morthal ( near the graveyard); * Legacy of Dragonborn: fixed a pane in solitude worldspace (to the palace) and in tamriel world space (still in solitude) adding also some improvements; * TCG of Dragonbridge: fixed a pane in dragonbridge (to the watch-towers); * Fortified Whiterun: fixed a pane that make object desapear near the main gate and added some improvements; * RedBag's Solitude: some fixes and improvements * Dark Whiterun Marker: some fixes and improvements * The Great Village of Old Hroldan Thanks to Dras for the improvement of this patch.
- Added new patches: * Patch for Windhelm Exterior Altered * Combo patch for Capital Windhelm and Windhelm Bridge Tweaks * Combo patch for Capital Windhelm and City Entrance Overhaul * Combo patch for JK and Dawn of Skyrim
Version 1.5a
Fixed the FOMOD.
Version 1.5
Fixed a problem with a collision box in Witherun using JK skyrim patch;
Now The Great Cities (and towns) series is included in this release.
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Patches provided:
The Great Cities of JK's North (Main file 1,2 and 3);
Holds The City Overhaul (complete and modular);
Dawn of Skyrim;
Dark's Whiterun market;
Granitehall;
Beginner's Shack in Riverwood.
Version 1.4
Patches provided:
Capital Windhelm - JK's Skyrim patch
DMT's Jorrvaskr Extreme Renovation
Kato's Whiterun
Enhanced Solitude SSE
RedBag's Solitude
Solitude Docks
Legacy of the Dragonborn
Skyrim Bridges
Winterhold Restored
Version 1.3
Patches provided:
JK's Skyrim
Arthmoor's Darkwater Crossing
Arthmoor's Helarchen Creek
Arthmoor's Karthwasten
Arthmoor's Soljund
Arthmoor's Whistling mine
Solitude Expansion
Version 1.2
Fixed a problem with Open Cities and an occlusion pane into a door to Riften.
New Patches provided:
Expanded Towns and Cities - Complete version
Expanded Towns and Cities - Splitted version
ClefJ's Half Moon Mill
ClefJ's Karthwasten
ClefJ's Morthal
ClefJ's Winterhold
Version 1.1
Added support for Open Cities.
Fixed a problem with Fortified Whiterun and an occlusion pane out of the terrain.
Fixed a problem with COTN Falkreath and a too long occlusion box.
Reduced the size of the image into FOMOD (now is 70% lighter)
Version 1.01
Fixed a problem with fomod that don't leave the user go over without choose a Winterhold Accademy patch
Version 1.0
Patches provided: Arthmoor Dawnstar Arthmoor Dragon Bridge Arthmoor Falkreath Arthmoor Ivarstead Arthmoor Keld-Nar Arthmoor Kynesgrove Arthmoor Oakwood Arthmoor Rorikstead Arthmoor Shors Stone - Capital Whiterun Expansion Capital Windhelm Expansion - Cities of the North - Dawnstar Cities of the North - Falkreath Cities of the North - Morthal Cities of the North - Winterhold - City Entrances overhaul - Markarth City Entrances Overhaul - Windhelm Cut Content Windhelm Arena Fortified Whiterun Hunting in Skyrim - A Hunting Guild SE Immersive College of Winterhold Obscure College of Winterhold Old Hroldan Ruins SE (Enhanced Version) Skeever - Custom Follower The Windhelm Smelterworks Ultimate College of Winterhold Windhelm Bridge Overhaul (with all options) Windhelm Bridge Plus Windhelm Bridge Tweaks
GIVEN THE HIGH NUMBER OF QUESTIONS RELATING TO THIS TOPIC AND THAT MANY DO NOT READ NEITHER THE FAQ NOR THE DESCRIPTION OF THE MOD, WE POST THE ANSWER DIRECTLY HERE
XLODgen's Occlusion, XLOGgen's terrain, Dyndolod DO NOT CONFLICT WITH OUR MOD, THEY ARE TWO COMPLETELY DIFFERENT THINGS
SO AVOID ASKING IT
In the next section we will list the mods for which the patch has already been made.
If you don't see the patch of the mod you are interested in, it means it hasn't been done yet. We are not accepting any further requests for now, as we are patching most of the city overhauls.We are working hard to make this mod compatible with as many other mods as possible. Be patient and you will see that sooner or later we will release the patches for the mods you want.
Stay updated on the work in progress and early patches access -->DISCORD
From now on we give permission to patch this mod. With only one mandatory request: our mod must ALWAYS be needed as a base.We will obviously not give support for patches made by others, we will supervise them.On our discord channel we will always keep a list of the patches we are doing, so please adjust accordingly.
LIST OF MODS COMPATIBLE WITHOUT PATCH
This mod are compatible with mods that ADD new building, decorations, stuffs. light and so on.
These mods are natively incompatible, because they REMOVE or MOVE AWAY buildings or/and architecture vanilla. So it will need a patch. PS : The mods you see in the list are the ones that have already been patched
The installation takes place via FOMOD, follow the instructions. We have structured it in such a way that it recognizes and activates the necessary patches according to the active mods. You always have to check what the FOMOD might choose, because the automatic installation doesn't always make the right choices.
All patches are flagged ESL. This won't use any slot on the 255 esp limit. Let loot decide the order of the patches.