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KhrysINXS

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KhrysINXS

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About this mod

Togetherness in Working Harmony. What is "Nightingale Bow" + "BoundBow Effects". That is Correct..... Arrow Package too (Bound and Unbound)

Permissions and credits
Donations
This will not have any use in game alone without implementation by the user so DO NOT download thinking you will turn mod on and a bow will be in game. Nope. This is for anyone interested in a bound bow alternative to the all to well-known Daedric bow that's bound..

This is just something I put together initially to use in one of my own projects but instead completely substituted the model for something other then the Nightingale Bow. Be that as it may; this will eventually just get lost lingering on my system so best to upload it incase anyone else wants to make use of it..

The Bound Effect "FlameMesh" and "Refraction" BSTriShapes have been geometrically modified to suite the Nightingale Bow Outer shape Profile as opposed to the original Daedric Bow shape..

Bound Projectile Package (Daedric Arrow Quiver/ Altered Ebony Arrows) included in this download..
If staged modifiers aren't up to par with your taste; make your own modifications... My projects design was master; not my own personal preferences meaning the bow, color palette and many variables needed to somewhat suite my overall project scheme. Adjust what you want.



As for making your bow and arrows having its own FX in-game (exploding like in my video below); is solemnly up to the user and how they stage those concepts within there own plugin. These are just the models provided. No PLUGIN ATM. Maybe down the road I will add a template plugin housing all my projectile and bow effects implemented how they are currently setup during this resources rollout. All the user would need to do is clobber it into their mods plugin and add the bow/arrow Object Reference(s) into game how they please; but not right now.

Projectile department wise; the Quiver is the Daedric Model (I just like more then the ebony quiver) and the Arrows are Ebony (I just like more then the Daedric Arrows) LOL. The Ebony Arrows were more complimentary to the Bound effects fluidity then the Daedric ones where when everything was sheathed which is more of the reason I went with them. Several experimentational vanilla arrow type combinations were created while in the making and as an end result; this quiver and arrow combined worked the best it seemed with the overall idea. I don't possess the other arrow variants anymore so please don't ask me to upload them. At the time; I only needed one version so I experimented with all vanilla ones choosing what made the best overall combination afterwards scrapping the others.



Do what you will with these models. Better them being Nexus bound rather then getting lost even if they are vaguely put to use. 
If you use these for your own purposes and plan to publicly distribute your mod; a credit to me is nice. Between geometric sculping; exporting, making finalization implementation in NifSkope to launching and testing was about a dozen full repetitions to achieve the right working FX profile. For something so simple; it did take quite a bit of tedious fiddling but a credit isn't so important. Its just a courtesy. What is very important if publishing --> please --> leave a link to this page where the source assets exist provided incase someone else wants to use them. That is key to help the next die hard find what they seek.

Tools used in creation.
3DS Max, NifSkope and SSE Nif Optimizer


Thankyou Too:
Bethesda and everyone
All the Tool Creators, Developers and Maintainers

PS. I will not be putting a page up on the LE Nexus Site but the models are backwards convertible if any modders wish to implement it in Oldrim. Any Modeler would know this but to those eager in the learning processes; just adding that note for you guys and gals.
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