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BeterThe

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Overpowered spells
Requires Dawnguard dlc

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Overpowered spells made while fucking around creation kit. Based on some spells from the web novel Overgeared 
All spells are not affected by spell absorb and ignore frost, fire, and shock resistance.
Destruction:

Chain Lighting (Enhanced) Chain Lighting that does a lot more damage compared to normal one.  When testing the spell I had issues with the spell jumping to other targets and I don't really know how to fix it 

Fireball (Enhanced) A single hit fireball that does a lot of damage but does not have aoe. 

Ice Spear (Enhanced) A ice spear that does a lot of damage

Disintegrate A lighting bolt that can one shot basically everything. 


Restoration: 
Magic Ward (Enhanced) A magic ward that can block all damage for as long as it can be casted. This spell is not affected by perks and costs about 100 Magicka to keep up per second 

Conjuration:

Army of Destruction: A conjuration spell that summons 2 dremora, 2 wrathmen, 1 boneman, 1 mistman, and a spectral dragon priests 

I messed up in the creation of some of the spells so some of them may be affected by perks making these op spells even stronger. 
These spells can only be obtained by the additem menu or addspell menu mods. 

This mod is still a very work in progress as I made them in like an hour.
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