About this mod
High-performance lighting for player spells (and now weapons!) with included bug-fixes and automatic compatibility for all spell packs. Skyrim SE, AE, VR compatible. Enderal compatible. ESP-FE
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Russian
- Polish
IT WILL BE REPLACED WHEN THE LIGHT LIMIT FIX IS RELEASED
DESCRIPTION
This mod adds high-performance lighting for player spells and weapons, with included bug-fixes and automatic compatibility for all spell mods. This mod was brought about after my brother complained about the lack of lighting from his player's hands when having spells equipped.
No ENB required! Using novel colour manipulation functions, casting lights, which originally only casted onto the player, create a secondary less intense light which cover a larger area. These act similar to torches in the game, however unlike torches, other light sources are prioritized over them. This means that these new lights will never cause other lights to not show up and will not be prioritized over other effects. This works around the light-limit bug without incurring the significant performance impact of ENB lights. This also means that any mods can work automatically with the new lighting system, including Enderal: Forgotten Stories (Special Edition). Lights also follow the player's hands and support alternative skeletons.
Additionally included are fixed lights for flesh spells, miscellaneous spells, and Dragonborn spells.
Weapon lights have been added for bound weapons and Dawnbreaker. This mod serves as a framework to allow weapon lights to be easily added to any weapon via an enchantment magic effect. If you require help adding lights to your weapons or need additional features, please get in contact with me.
Lighting settings can be customized in the MCM menu via MCM Helper.
FAQ
REQUIREMENTS
SKSE64
powerofthree's Papyrus Extender
MCM Helper
UPDATES
Version 0.965
- Fixed a very silly logical error. The script should never have been able to compile or run.
- Forwarded USSEP fixes.
Version 0.964
- Aggressive mitigation for stack dumps and other errors.
- Weapon lights for fire, frost, shock enchantments and Chillrend added.
Version 0.961
- Fixed world-ending bug.
- Added weapon, shield lighting system including enchantments.
- Weapon lights for bound weapons and Dawnbreaker added.
Version 0.96
- Added MCM menu and weapon lights support
COMPATIBILITY
- Some additional patches for Adamant and Reliquary of Myth can be found here.
- Compatible with practically everything, however it's up to other mods to forward fixes if editing vanilla spells.
- Compatible with Skyrim Special Edition, Skyrim Anniversary Edition, Skyrim VR, and Enderal: Forgotten Stories (Special Edition).
- Small patches for Mysticism - A Magic Overhaul and Odin - Skyrim Magic Overhaul are provided.
- Apocalypse - Magic of Skyrim and other spell packs are fully compatible.
- Compatible with ENB Light and similar mods. Disable hand spell lights to disable overlap.
- Compatible with Vibrant Weapons but those lights will override these ones when active.
THANKS
powerofthree for forwarding getter/setter commands from CommonLibSSE in powerofthree's Papyrus Extender