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File credits
SimonMagus616 and Tate Taylor McGuffin (xTranslator) Numenorean und Deepfighter (Deutsches Elder Scrolls Übersetzungskompendium)
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Changelogs
Version 1.2.2
Changelog von der Originalmodseite:
Fixed an issue where the Amulet of Akatosh's tooltip was displayed twice.
Fixed an issue where the Shrine of Clavicus Vile would stack with itself.
Fixed an issue where the Cultist of Sheogorath effect was not dealing damage to enemies.
Version 1.2.1
Changelog von der Originalmodseite:
Version 1.2.1
Pilgrim of Tall Papa (Atronach) now gives 100 Magicka
Pilgrim of Tall Papa (Mage) now reduces the cost of weapon and staff enchantments by 25%
Pilgrim of Syrabane now increases Movement Speed by 25% while casting spells.
Pilgrim of Y'ffre now increases Movement Speed by 25% while drawing a bow.
Blessing of Namira now increases Health by 25/50.
Blessing of Sanguine now increases Health Regeneration by 25/50%.
Blessing of Sheogorath now increases Magicka Regeneration by 25/50%.
Blessing of Peryite now increases Stamina Regeneration by 25/50%.
Cultist of Nocturnal now doubles the Stamina cost of Sneaking, instead of increasing the damage you take while sneaking.
Cultist of Sanguine now reduces Movement Speed by 50% when you are not under the effect of a potion, rather than halting your Stamina Regeneration.
Fixed an issue where the Blessing of Sanguine was listed as Fortify Health Regeneration instead of Health.
Fixed an issue where the Cultist of Sanguine was reducing Potion Duration instead of increasing it.
Version 1.2.0
General Changes
Any stat buff that also occurs in Thaumaturgy will now stack additively with the Thaumaturgy buff (and all other sources of the buff in Simonrim), if Thaumaturgy is installed.
This completes the shift from multiplicative to additive bonuses for racials, stones, and post-perk progression systems (enchanting, alchemy, religion), which I began earlier this year.
Fixed an issue where the Shrine of Sheogorath was invisible.
Slightly rebalanced the cost of Divine Amulets.
Removed the Patches for Daedric Shrines, as these patches are quite outdated and other authors have made better ones.
ESL-flagged the Enairim patches because I noticed they weren’t ESL flagged while updating them.
The Divines
Pilgrim of Mara now reduces incoming physical damage while casting a ward by 50%.
Pilgrim of Stendarr now increases blocking effectiveness and bashing damage by 25%.
The Blessing of Talos now increases the duration of your Shouts by 25%.
The Amulet of Talos now increases the duration of your Shouts by 25%.
Pilgrim of Talos now increases your Shout damage by 50%.
These changes were intended to go live with the release of Stormcrown, but the Pilgrim update slipped into dev hell.
The Blessing of Zenithar now improves prices by 10/20%.
Pilgrim of Zenithar now increases your Carry Weight by 100.
Other Benevolent Deities
Pilgrim of Auriel no longer mentions enchantments in its tooltip.
If you are experiencing a bug where Bathed in Light is appearing twice in your active effects, update Adamant, as the source of the bug is located in that plugin and cannot be fixed in Pilgrim.
Pilgrim of HoonDing now increases power attack damage by 25% for One and None builds.
The Attack Speed bonus is being migrated to a perk for One and None in A6.
Pilgrim of Pelinal now reduces incoming spell damage while blocking with a shield by 50%.
Pilgrim of Phynaster now increases Fire, Frost, and Shock Resistance by 25%.
Fixed an issue where the Blessing of Syrabane was giving MagickaRate instead of MagickaRateMult.
Pilgrim of Syrabane now increases Magicka Regeneration by 100% when you fall below half Magicka.
The “in combat” restriction has been removed from the Tall Papa bonus for Apprentice, Lord, and Lover.
Tall Papa’s Atronach bonus now reduces the cost of weapon and staff enchantments by 25%.
Tall Papa’s Serpent Stone bonus now increases your Poison Uses by 50%.
Tall Papa’s Thief Stone bonus now reduces the cost of power attacks and drawing a bow by 20% instead of 25%.
This effect will be changed from 25% to 20% across Simonrim.
Tall Papa’s Tower Stone bonus now gives 50 Armor Rating and 50% Reflect Damage.
The Daedra
Cultist of Boethiah now reduces the cost of power attacking or drawing a bow by 50%, but prevents you from regenerating Stamina in combat
Cultist of Clavicus Vile now only buffs the strength of scrolls by 50%.
Vile’s bonus was designed before Sorcerer existed, and now that Sorcerer exists, needs to be nerfed.
Cultist of Mannimarco now increases the number of zombies you can reanimate by 1 instead of two, but its debuff has been cut in half.
The other zombie summon has been migrated to the Necromancer’s Amulet in Artificer.
Cultist of Dagon now reduces enemy Fire, Frost, and Shock Resistance by 25%, instead of mimicking the scaling feature of North Wind / Plague.
For some suite-wide balancing reasons, I want the scaling feature to be unique to North Wind and Plague.
Blessing of Hircine now increases your Movement Speed by 5/10%.
Cultist of Hircine now gives a stacking damage buff for combat archers. I felt that the Werewolf-focused Hircine buff was a bit boring and I don’t think many players were using it.
Meridia now allows the player to deal 25% extra damage to the undead, at the cost of taking 25% extra damage from the undead.
If you ask whether this buff works like Vanilla Necromage, I will ban you from my page.
Fixed an issue where the Cultist of Molag Bal’s drain effect was draining less Magicka than intended.
The Blessing of Namira now increases your Health Regeneration by 25/50%. With current Simonrim mechanics, without another source of Health Regeneration, Namira’s Cultist buff won’t function above 50% Health. This addresses that problem and gives Namira a small buff.
Cultist of Nocturnal now increases critical chance and critical damage with bows while sneaking.
Blessing of Sanguine now increases Health by 25/50, which is probably a small buff in most user’s eyes
Cutlist of Sanguine now increases your Potion Duration by 100%.
This god was overperforming, but might be a bit too weak (compared to Peryite) right now; in the future, I might import some interaction with Gourmet’s Alcohol bonuses.
Blessing of Peryite now increases your Stamina by 25/50.
Cultist of Peryite now increases your Poison Uses by 100%.
This effect was introduced in Thaumaturgy 1.4, and will continue to be implemented across the suite. With Adamant 6, Poison Use should have roughly the same metagame as Potion Duration.
Cultist of Sheogorath now causes frenzied targets to take constant Magic damage. This provides a DoT playstyle for Illusion builds, similar to the powerful Turn Undead DoT in Adamant's Restoration tree.
Fixed an issue where Sithis was giving more Sneak Attack damage than intended.
Sithis now only works with daggers, so that Sithis and Nocturnal cover the two main Sneak Attack weapons.
Version 1.1.2
Changelog von der Originalmodseite:
This is largely just a re-upload of 1.1.1 to fix the shit I broke.
Molag Bal no longer absorbs Magicka if your own Magicka is at 100%, since otherwise the Magicka is wasted. I think this is an improvement, but I welcome feedback.
Fixed a bug w/ Azura.
Version 1.1.1
Changelog von der Originalmodseite:
Fixed an issue where Cultist of Azura was effecting new staves in Mysticism.
Fixed an issue where the Cultist of Hermaeus Mora was affecting players who did not have the second rank of Cultist.
Fixed an issue where the Cultist of Peryite would not apply in some cases.
Fixed an issue where the Blessing of Pelinel Whitestrake would stack with repeated uses.
Fixed an issue where the Blessing of Syrabane would stack with repeated uses.
Cultist of Hermaeus Mora now only reduces spell cost by 25% instead of 50%. Sorry for the nerf, but if you’ve used this ability you know it was necessary.
Cutlist of Molag Bal now only prevents Magicka regeneration in combat. In addition, you now absorb 20 points of Magicka from nearby enemies instead of 10.
Version 1.1.0.1
Changelog von der Originalmodseite:
Uncovered the mysterious of Ayleid magic and brought Galthe back from the Shadow Realm.
(Die Patches benötigen kein Update)
Version 1.1.0
Changelog von der Originalmodseite:
Fixed a bug with the Blessing of Mannimarco.
Fixed a bug with prayer that affected the Cultist of Clavicus Vile.
The Blessing of Pelinel now increases your Armor Rating by 50.
The Blessing of Syrabane now increases your Magicka Regeneration by 25%.
The Blessing of Peryite now increases the duration of your Potions by 25%.
Pilgrim of Mara now increases Magic Resistance by 25%.
Pilgrim of Stendarr now reduces incoming magic damage by 50% when blocking with a shield.
Pilgrim of HoonDing now increases your Attack Speed by 20% while wielding a One-handed weapon with an empty offhand.
Pilgrim of Jone & Jode now increases your Stamina Regeneration by 100% when you fall below half Stamina.
Pilgrim of Phynaster now increases your Magicka Regeneration by 100% when you fall below half Magicka.
Pilgrim of Sheor now increases your Health Regeneration by 100% when you fall below half Health.
Pilgrim of Y’ffre now increases your Movement Speed by 20% whenever you have a bow equipped.
Pilgrim of the All-Maker - Earth Stone now reduces incoming power attack damage by 50% when blocking with a shield.
Pilgrim of the All-Maker - Sun Stone now increases your base Health regeneration by 50% when in combat.
Pilgrim of the All-Maker - Tree Stone now increases the duration of potions by 50%.
Pilgrim of the All-Maker - Water Stone now increases your base Magicka regeneration by 50% when in combat.
Pilgrim of the All-Maker - Wind Stone now increases your Base Stamina regeneration by 50% when in combat.
Pilgrim of Tall Papa - Mage Stone now increases your Movement Speed by 20% when you have a spell out.
Pilgrim of Tall Papa - Tower Stone now gives 100% Reflect Damage.
Cultist of Boethiah now decreases enemy Armor Rating by 300 if the enemy has more than 150 Armor Rating.
Cultist of Mehrunes Dagon now reduces enemy Fire, Frost, or Shock Resistance by 50% if the enemy has 50% or more Fire, Shock, or Frost Resistance.
Cultist of Peryite now only reduces enemy Poison Resistance by up to 50%, instead of up to 100%. However, it no longer increases the cost of Poison spells.
Cultist of Sheogorath now increases incoming melee damage by 50%, but gives 200% Reflect Damage.
Cultist of Vaermina now reduces the duration of your Illusion spells by 50%, and causes your Illusion spells to reduce enemy Armor Rating by 150 and Magic Resistance by 25%.
Version 1.0.14.1
Changelog von der Originalmodseite:
Added patch for Mandragorasprouts' Daedric Shrine of Azura.
Version 1.0.14.0
Changelog von der Originalmodseite:
Refactored the mod's assets.
Replaced the old Shrine of Sheogorath with the Saints and Seducer's Sheogorath bust.
Version 1.0.13
Changelog von der Originalmodseite:
Implemented a new framework for Auriel's Bathed In Light effect.
Fixed an error where Azura was effecting Bound Weapons.
Fixed some errors in the Vokrii - Odin - Pilgrim patch.
Version 1.0.12.1
Changelog von der Originalmodseite:
Fixed duplicated references.
Version 1.0.12
Changelog von der Originalmodseite:
Replaced the old Shrine of Sanguine asset with a new one by Mandragorasprouts.
Added a patch for Mandragorasprouts' Daedric Shrines - Sanguine.
Version 1.0.11
Changelog von der Originalmodseite:
Fixed an error with the Blessing of Syrabane.
Added patches for Mandragorasprouts' Daedric Shrines.
Version 1.0.10.1
Changelog von der Originalmodseite:
Tweaks to Sheor, Jone & Jode, and Hircine to support the release of Hand to Hand. Unarmed damage is "base damage" (like tempering) and is increased up to 3x by potions, enchantments, and perks in Apothecary, Thaumaturgy, and Hand to Hand respectively.
Syrabane now has a new effect. The previous effect just wasn't that compelling for a shrine, I think I have a better place to put it.
Version 1.0.9.1
Changelog von der Originalmodseite:
Fixed issues with Prayer not being properly conveyed.
Version 1.0.9
Changelog von der Originalmodseite:
Changed Sheor's Pilgrim blessing to 100 extra Armor Rating.
Fixed Pilgrim breaking Pieces of the Past.
Fixed general weirdness with the Shrines of Mehrunes Dagon and Molag Bal during their respective quests.
Added built-in Survival Mode compatibility.
Version 1.0.8
Changelog von der Originalmodseite:
Updated for CoMAP 3 compatibility.
Version 1.0.7
Changelog von der Originalmodseite:
Added patch for Bruma that adds a Shrine of Narmina to the Shrine of Narmina.
Fixed minor FOMOD error.
Re-implemented Auriel. Download the latest versions of Adamant and Thaumaturgy.
Fixed a bug where sun spells would not work on the Undead unless you were a Pilgrim of Auriel.
Fixed a bug where Clavicus Vile was erroneously preventing you from regenerating Magicka, even if you were not a Cultist of Clavicus Vile.
Tall Papa’s Tower Stone buff now gives 50 Armor Rating and 50% Reflect Damage.
Divine Amulets are slightly more expensive.
Version 1.0.6
Changelog von der Originalmodseite:
Edited Prayer scripts for better compatibility (thanks colinswrath).
Added support for CoMAP.
Allgemeines und wichtige Hinweise
Dies hier ist die deutsche Übersetzung der Mod "Pilgrim - A Religion Overhaul" von SimonMagus616.
Da es sich auch bei dieser Übersetzung lediglich um die .esp handelt, wird die Originalmod benötigt.
Es sollte kein Problem sein die Englische Version mit der Deutschen Version bei einem bereits vorhanden Spielstand zu ersetzen.
Weitere Infos und eine detaillierte Beschreibung der Veränderungen findet ihr auf der Seite der Originalmod. Zusammengefasst wird ein neues Religionssystem hinzugefügt, welches mit Vor- und Nachteilen der Anbetung verschiedener Götter und Daedra zusätzliche Möglichkeiten für das Rollenspiel bietet und das Gameplay erweitert.
Ein wichtiger Hinweis: Falls ihr nicht Adamant - A Perk Overhaul von SimonMagus616 verwenden wollt, benötigt ihr den in den Downloads unter optionale Dateien herunterladbaren Vanilla Patch. Falls ihr ein anderes Perk-Overhaul benutzt (Ordinator, Vokrii), benutzt stattdessen einen der untenstehenden Patches. Diese werden benötigt da Pilgrim die Religionsfunktion auch über ein neues Talent integriert, welcher aber bei Adamant schon dabei ist, andere Perk-Overhauls und Vanilla brauchen aber Patches.
Patches und Sonstige Dateien
Zur Installation der Patches installiert vorher einfach die Originalmod per Mod-Manager und wählt eure benötigten Patches aus, dann überschreibt diese mit den jeweiligen Übersetzungen. Die Patches für Go to Bed und Beyond Skyrim - Bruma benötigen keine Übersetzung.
Patches sind verfügbar für: Breton Paladin Odin Ordinator Vokrii Vokrii + Mysticism Vokrii + Odin Shrines-Mods von Mandragorasprouts
Falls ihr Übersetzungsfehler findet oder Verbesserungsvorschläge habt, sagt gerne Bescheid.
Simonrim - Deutsche Übersetzungen
Die Mods von SimonMagus616 sind so entworfen, dass sie Skyrims Core-Gameplay ausbauen, ohne zu sehr vom Hauptspiel abzuweichen (Vanilla Plus).
Für diese Mods von SimonMagus616 Gameplay-Overhaul wird keine Übersetzung benötigt: Encounter-Zones (Gegner-Level): Arena - An Encounter Zone Overhaul