If you notice any spelling errors with the new enchanted items please let me know (preferably a screenshot or a FORMID). I'm open to feedback on balance or frequency (i.e if something is appearing too often) tweaks too.
Note, armour variety will be lesser for the first few levels (i.e level 7) because the game doesn't have many armours to pick from at that stage of the game, the upside here is that armours appear when it makes sense (i.e Dwarven sets start appearing at level 12 like in vanilla). I'd recommend mods like Common Clothes & Armours or Armour Variants Expansion to increase armour variety at low levels like this. There's nothing I can do to address this in the mod unless Bethesda release some more Creation Club armours that are scaled for lower levels.
I've archived most old versions to keep the download page tidy. If, for any reason, you need an old version please let me know in the comments and I'll reinstate it.
This mod should be considered essential by everyone because it does what Bethesda should have done themselves, I hope @Halliphax2 continues to make it better!
Maybe I am overlooking a potential solution. I want to use this mod (and mostly the leveled list thing) for the CC content I do have, but upon installing this mod MO2 gives a missing masters error for the CC content I don't have.
Any way to remove that dependency on the the CC I don't have and just work in a way only for the stuff I do have (e.g. via some FOMOD or so(. I don't see an option for that anywhere.
You'd need to go through the .esp in SSEEdit and manually remove references to the CC content you don't have (there's links to everything I've used in the mod description).
However, if you have Skyrim Anniversary Edition this shouldn't be a problem as it contains everything this mod uses
Assuming more requests like this are made and the mod gets more downloads, I'll eventually make the mod modular.
At the moment the juice just isn't worth the squeeze (and with a basic knowledge of xEdit; anybody can remove whatever they want - which is likely why there aren't too many requests to make this modular).
Question does this mod add the ability to enchanted the staves creation club ( example ebony staff) with spells from arcane accessories ( example elemental blast)
Dragonplate starts spwaning at level 40 per the cc_LItemArmorBABossCuirass [LVLI:9D00597E] levelled list I created.
Bandit Chief's get their equipment from this levelled list: LItemBanditBossCuirass [LVLI:0003DF19]. Is it possible you've got another mod changing this record?
Nah if you have AE then you’re good to go mate. Been out the Skyrim modding scene a while so I’m not entirely sure what a Skypatcher version would entail, sorry.
question- when looking through this mod with xedit there are only errors under these editor IDs:cc_ArmourRedguardGreen [LVLI:09042BD5] cc_ArmourRedguardTan [LVLI:09042BD6] now the reason i'm going through with xedit in the first place is to remove content from mods that i don't have (i created empty dummy esps for creation club things i don't have and i remove whatever shows up as an error, then clean masters), but i *do* have the redguard elite armaments and i'm not sure where else these would be from... unfortunately the nature of said dummy plugins also means i can't see what creation errors are originally from so i figured i'd ask you what's up.
so tl;dr, i use dummy plugins to remove unused stuff from the merged plugin. i don't think this stuff should be missing but it might just be! and i'm wondering from which creation these editor IDs are from.
If you're at all familiar with xEdit you can just open the plugin file(s) and remove whatever references there are to the Fishing and Camping stuffs, it's pretty easy.
The method I use is right click the plugin and hit Apply Script then use the Report Masters script.
It's a case of picking each CC plugin in the next window. It'll show you which records reference those plugins and then you just need to dive in and manually remove them (in the case of Levelled Lists just remove the item within the Levelled List, not the entire Levelled List itself obviously).
253 comments
Note, armour variety will be lesser for the first few levels (i.e level 7) because the game doesn't have many armours to pick from at that stage of the game, the upside here is that armours appear when it makes sense (i.e Dwarven sets start appearing at level 12 like in vanilla). I'd recommend mods like Common Clothes & Armours or Armour Variants Expansion to increase armour variety at low levels like this. There's nothing I can do to address this in the mod unless Bethesda release some more Creation Club armours that are scaled for lower levels.
I've archived most old versions to keep the download page tidy. If, for any reason, you need an old version please let me know in the comments and I'll reinstate it.
Any way to remove that dependency on the the CC I don't have and just work in a way only for the stuff I do have (e.g. via some FOMOD or so(. I don't see an option for that anywhere.
However, if you have Skyrim Anniversary Edition this shouldn't be a problem as it contains everything this mod uses
At the moment the juice just isn't worth the squeeze (and with a basic knowledge of xEdit; anybody can remove whatever they want - which is likely why there aren't too many requests to make this modular).
I have others mods who touch the vigil enforcer, silver hand armor, rare curios, etc
And i fear that mod could complicate the leveled list.
Haven't modded Skyrim in a while but I'm doing a playthrough so if I figure out how to do it then I'll get it added.
Bandit Chief's get their equipment from this levelled list: LItemBanditBossCuirass [LVLI:0003DF19]. Is it possible you've got another mod changing this record?
cus if you don't need to patch this with other level list mods, you should prob advertise that.
cc_ArmourRedguardGreen [LVLI:09042BD5]
now the reason i'm going through with xedit in the first place is to remove content from mods that i don't have (i created empty dummy esps for creation club things i don't have and i remove whatever shows up as an error, then clean masters), but i *do* have the redguard elite armaments and i'm not sure where else these would be from... unfortunately the nature of said dummy plugins also means i can't see what creation errors are originally from so i figured i'd ask you what's up.cc_ArmourRedguardTan [LVLI:09042BD6]
so tl;dr, i use dummy plugins to remove unused stuff from the merged plugin. i don't think this stuff should be missing but it might just be! and i'm wondering from which creation these editor IDs are from.
It's a case of picking each CC plugin in the next window. It'll show you which records reference those plugins and then you just need to dive in and manually remove them (in the case of Levelled Lists just remove the item within the Levelled List, not the entire Levelled List itself obviously).