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Ooreeoo

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Ooreeoo

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About this mod

A collection of mods intended to lower the stat bloat that many Creations suffer from, and instead provide more flavor and nostalgic effects from previous Elder Scrolls games, where appropriate.

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Translations
  • Spanish
  • Polish
  • Mandarin
Changelogs
I love a great deal of the Creation Club. It's a ton of fun to see the return of old artifacts from previous games, some of the new armors are gorgeous, and a lot of quests are great additions to the game. My big problem with CC content, however, is stat bloat. Many of the new armors and weapons are just numerically superior to vanilla items, which forces the player to use the new items if you really want to maximize your character. Instead, I feel that the new equipment should be alternatives for their vanilla counterparts, giving players more options for their gearing choices. I also feel that some of the reintroduced artifacts lost a bit of their old flavor from their original titles, and I wanted to see their cool old effects without boosting my stats too high. So, I made this collection of mods intended to balance the new CC items around vanilla items and provide some additional flavor to their effects.

Details:
  • Adjusts the stats and enchantments of numerous Creation Club items
  • Addresses some bugs and inconsistencies 
  • All files are contained in a FOMOD installer, and are ESL-flagged ESPs, so they will not take a slot from your 255 plugin limit

Specific Details for all Adjusted Creations:

Armors



Daedric Mail:
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- Daedric Mail: 3200 gold, 15 weight, 43 armor rating
- Daedric Mail Boots: 625 gold, 5 weight, 13 armor rating
- Daedric Mail Gauntlets: 625 gold, 5 weight, 13 armor rating
- Removed PerkFistsDaedric keyword from the light gauntlets
- Added appropriate Vanilla material keywords to armors
- Nullified the unique Matching Set and Tempering Bonus perks associated with the new armors to accommodate this addition
- Lowered value of Ring of Masser to be in line with the vanilla Silver Ruby Ring
- Changed Ring of Masser enchantment to 25% Fortify Illusion and 25% Fortify Sneak


Daedric Plate:
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- Brought all armor in line with vanilla Daedric Armor


Dragon Plate:
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- Brought armor in line with vanilla Dragonplate Armor
- Modified Dragonbone Mail enchantment to also confer a 50% Weakness to Frost
- The Dismal Visage helm now has the same stats as the vanilla Falmer Helmet, the unique enchantment cannot be disenchanted, and it is correctly classified as Heavy Armor
- Added tempering for Dismal Visage
- Added Shock Damage and a new name (Tyrant’s Ruin) to the unique Forsworn Sword. As it was made specifically for this plugin and not drawn from Vanilla, I assumed it was meant to be more important than just a regular sword, and adjusted it accordingly 
- Tied all weapons to appropriate templates, fixing their stats and ensuring they can be tempered
- Tyrant’s Bane, Tyrant’s Ruin, and Namira’s Itch all have an enchantment charge of 3000, matching vanilla values for 6th tier weapon enchantments


Dragon Scale:
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- Brought all armor in line with vanilla Dragonscale Armor


Dwarven Mail:
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- Added Survival Mode keywords
- Chest: 400 gold, 15 weight, 29 armor rating
- Boots: 85 gold, 5 weight, 8 armor rating
- Gauntlets: 85 gold, 4 weight, 8 armor rating
- Helmet: 200 gold, 6 weight, 13 armor rating
- Urgnok is now proficient in Light Armor rather than Heavy Armor
- Added appropriate Vanilla material keywords to armors
- Nullified the unique Matching Set perk associated with the new armors to accommodate this addition


Dwarven Plate:
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- Brought all armor in line with vanilla Dwarven Armor


Ebony Plate:
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- Brought armor in line with vanilla Ebony Armor
- Added Survival Mode Keywords


Ebony Plate (Variants option):
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- Brought armor in line with vanilla Ebony Armor
- Added Survival Mode Keywords
- Added Light Armor variant
- Light Armor has the same stats as Glass, and requires the Ebony Smithing perk to craft


Elven Hunter:
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- Brought all armor in line with vanilla Elven Armor


Leather Scout:
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- Brought all armors in line with vanilla Leather Armor
- Added Survival Mode Keywords to all armor except hands
- The boss wearing the armor is now proficient in Light Armor instead of Heavy


Leather Scout - Crafting Requirements:
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- Brought all armors in line with vanilla Leather Armor
- Added Survival Mode Keywords to the armor
- The boss wearing the armor is now proficient in Light Armor instead of Heavy
- The Steel Smithing perk is required to craft the armor


Lord's Mail:
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- Lord’s Mail stats: 3000 gold value, 38 weight, 43 armor rating
- Lord’s Mail enchantment: 50% Health Regeneration, 50% Poison Resist, 25% Magic Resist


Netch Leather:
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  • Netch Leather Armor:
    • 250 gold value, 6 weight, 26 armor rating
  • Netch Leather Boots:
    • 50 gold value, 2 weight, 7 armor rating
  • Netch Leather Bracers:
    • 50 gold value, 2 weight, 7 armor rating
  • Netch Leather Helmet:
    • 120 gold value, 2 weight, 12 armor rating
  • Netch Leather Shield:
    • 150 gold value, 4 weight, 19 armor rating
  • Netch Leather Tower Shield:
    • 315 gold value, 8 weight, 24.5 armor rating
  • Shadowed Netch Leather Armor:
    • 250 gold value, 6 weight, 26 armor rating
  • Shadowed Netch Leather Boots:
    • 50 gold value, 2 weight, 7 armor rating
  • Shadowed Netch Leather Bracers:
    • 50 gold value, 2 weight, 7 armor rating
  • Shadowed Netch Leather Helmet:
    • 120 gold value, 2 weight, 12 armor rating
  • Shadowed Netch Leather Shield:
    • 315 gold value, 8 weight, 24.5 armor rating
  • Shadowed Netch Leather Tower Shield:
    • 315 gold value, 8 weight, 24.5 armor rating
  • Painted Netch Leather Armor:
    • 360 gold value, 4 weight, 32 armor rating
  • Painted Netch Leather Boots:
    • 75 gold value, 1 weight, 8.5 armor rating
  • Painted Netch Leather Bracers:
    • 75 gold value, 1 weight, 8.5 armor rating
  • Painted Netch Leather Helmet:
    • 180 gold value, 1 weight, 13.5 armor rating
  • Boiled Netch Leather Armor:
    • 360 gold value, 4 weight, 32 armor rating
  • Boiled Netch Leather Helmet:
    • 180 gold value, 1 weight, 13.5 armor rating
  • Shadowed Boiled Netch Leather Armor:
    • 360 gold value, 4 weight, 32 armor rating
  • Shadowed Boiled Netch Leather Helmet:
    • 180 gold value, 1 weight, 13.5 armor rating
  • Boots of Blinding Speed: 
    • 1000 gold value, 1 weight, 8.5 armor rating
    • Enchantment unchanged
  • Chitin keywords added to Painted Netch Leather, Boiled Netch Leather, and Shadowed Boilded Netch Leather items, allowing them to be tempered further than Leather equipment
  • Crafting and tempering recipes unchanged

Orcish Plate:
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- Brought all armor in line with vanilla Orcish Armor


Orcish Scaled:
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- All armor is equivalent to vanilla Scaled
- Removed PerkFistsOrcish keyword from gauntlets
- Added ArmorMaterialScaled keyword to allow for better integration with perk overhauls and mix-and-matching with vanilla armors. Nullified the armor-specific perk bonuses to accommodate this change.
- All armors can be crafted with the Advanced Armors perk


Redguard Elite Armaments:
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- Brought armor in line with vanilla Scaled Armor
- Crafting and tempering recipes are identical to Scaled Armor
- Added Survival Mode keywords to all armor
- Remnant Scimitars have the same stats as the vanilla Scimitar
- Now tempered with 1 Steel Ingot instead of 1 Corundum Ingot
- Boneshaver enchantment
- Old: 3 bleeding damage per second for 4 seconds, 0 cost
- New: 2 bleeding damage per second for 10 seconds, 26 cost


Silver Armor:
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- Changes Silver Armor gold and armor values to be in line with Steel Plate
- Added Steel Plate keywords to allow for better integration with perk overhauls and mix-and-matching with vanilla armors. Nullified the armor-specific perk bonuses to accommodate this change.


Silver Armor - Light Armor Variants:
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- Changes Silver Armor gold and armor values to be in line with Steel Plate
- Added light armor variants. Body is equivalent to Elven Gilded Armor. Hands and feet are 100 gold, 2 weight, 10 armor. Helmet is 275 gold, 2 weight, 15 armor.
- Light Armor variant requires Elven Smithing
- Added appropriate keywords to allow for better integration with perk overhauls and mix-and-matching with vanilla armors. Nullified the armor-specific perk bonuses to accommodate this change.


Stalhrim Fur:
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- Brought all armor in line with vanilla Stalhrim Heavy Armor


Steel Soldier:
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- Brought all armor in line with vanilla Steel Armor
- Lowered the tempering requirement for the shield to 1 Steel Ingot rather than 2
 - If using the Unofficial CC Patch, load this file after it to ensure balance changes remain intact. Appropriate changes have been forwarded


Weapons


Bow of Shadows:
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- Added WeapMaterialDaedric keyword to Bow of Shadows
- Reduced Bow of Shadows draw speed from .9375 to .5 in order to match the vanilla Daedric Bow


Chrysamere:
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- Chrysamere stats: 3000 gold value, 22 weight, 22 damage, .75 speed, 11 crit damage
- Chrysamere enchantment: Fire Resist increased by 25%, Health Regeneration increased by 50%, blocking raises a ward that protects against 30 points of spell damage
- Removed DaedricArtifact keyword, as it is specifically stated that Chrysamere is not aligned with Daedra


Dawnfang and Duskfang:
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- Bloodthirst and Dawnfang now have enchantment charges of 3000, from 1000 and 9999, respectively
- Bloodthirst enchantment cost raised from 62 to 78 to be in line with the comparable vanilla Absorb Health effect
- Dawnfang enchantment raised to 15 fire damage in daytime and 15 frost damage at night; absorb health effect during the day and absorb magicka effect at night both raised to 15
- Dawnfang enchantment cost raised from 0 to 97 to be in line with the comparable vanilla elemental and absorb effects
- Bloodthirst value raised from 1000 to 1250
- If using the Unofficial CC Patch, load this file after it to ensure balance changes remain intact. Appropriate changes have been forwarded

Goldbrand:
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- Added ClothingNecklace keyword to Sivdur's Amulet
- Goldbrand stats changed 
- Old: 2750 gold, 17 weight, 15 damage, 5 crit damage
- New: 2500 gold, 16 weight, 14 damage, 7 crit damage


Headman's Cleaver:
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- Headman's Cleaver stats changed
- Old: 2000 enchantment charge, 2900 gold, 24 weight, 25 damage, 0.6 speed, 1.35 reach, 12 crit damage
- New: 3000 enchantment charge, 300 gold, 25 weight, 19 damage, 0.7 speed, 1.3 reach, 9 crit damage
- The Headman's Cleaver enchantment is now properly applied to the weapon
- Headman's Cleaver enchantment changed
- Old: 20 stamina damage, 2 bleeding damage per second for 5 seconds
- New: 30 stamina damage, 2 bleeding damage per second for 10 seconds


Shadowrend:
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- Weapon stats altered to match vanilla Daedric versions
- Weakness to Magic enchantment increased from 15% to 25%
- If using the Unofficial CC Patch, load this file after it to ensure balance changes remain intact. Appropriate changes have been forwarded


Stendarr's Hammer:
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- Enchantment increased to 30 damage
- If using the Unofficial CC Patch, load this file after it to ensure balance changes remain intact. Appropriate changes have been forwarded


Umbra:
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- Umbra enchantment changed to 20 absorb health, 30 absorb stamina, and 30s of soul trap
- Umbra enchantment cost reduced to 140 from 220
- Umbra boss-exclusive enchantment changed to 20 absorb health and 30 absorb stamina


Miscellaneous


Arms of Chaos:
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- Added missing jewelry keywords to Sovereign's Band
- Sovereign's Band enchantment changed from 50 Magicka and 10 Magicka Regen to 50 Magicka and 50 Magicka Regen
- Warlock's Mark enchantment changed:
- Old: 30% Fortify Conjuration Cost  
- New: 50 Magicka Regeneration, 1 additional atronach/daedra/familiar summon, -50 health and stamina regeneration
- Arm of the Moon and Arm of the Sun enchantment amounts increased to 3000 for parity with vanilla staves


Adventurer's Backpack:
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- Lowered Fortify Carry Weight enchantments for all backpack variants from 75 to 50
- Removed all unique enchantments for the different versions
- Backpacks now also reduce your Stamina Regeneration by 25%


Bloodchill Manor:
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- Changes the level 65 enemy to level 14


Dead Man's Dread:
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- Blackwater Blade: 1000 gold value, 10 weight, 11 damage, 1 speed, 4 crit damage
- Cyrus’ Sabre: 1500 gold value, 9 weight, 13 damage, 1 speed, 6 crit damage
- Cyrus’ Sabre can no longer be crafted


Fishing:
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  • Denstagmer’s Ring
    • Old: Fire, Frost, and Shock Resistances are increased by 20% each
    • New: Fire, Frost, and Shock Resistances are increased by 25% each
  • Lynea’s Amulet of Dibella
    • Old: 15 Speechcraft, 40 Stamina
    • New: 15 Speechcraft
  • Mentor’s Ring
    • Old: All spells cost 10% less to cast
    • New: Magicka increased by 35 and Magicka Regeneration increased by 35%
  • Ring of Khajiit
    • Hide spell cost increased to 150 from 37
  • Ring of Surroundings
    • Old: Fortify Sneak 20%
    • New: Fortify Sneak 25%
  • Ring of the Wind
    • Old: Fortify Movement Speed 15%
    • New: Fortify Movement Speed 20%
  • Vampiric Ring
    • Drain Life damage increased to 5 from 3, cost increased to 17 from 10
  • Viriya’s Charm:
    • Old: Waterbreathing, 22 Light Armor and Heavy Armor
    • New: Waterbreathing, 50 Armor Rating
  • Warlock’s Ring
    • Old: 25 point ward while blocking, Fortify Health Regeneration 30%, Fortify Movement Speed 5%
    • New: 25 point ward while blocking, Fortify Movement Speed 10%
  • Fang of Haynekhtnamet:
    • Stats brought in line with vanilla Dragonbone Dagger
    • Shock damage increased to 30 from 25
  • Irkngthand War Axe:
    • Damage lowered to 11 from 13, matching vanilla Dwarven War Axe


Gallows Hall:
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- Bloodworm Helm armor rating increased from 15 to 17 in order to match the Dragonbone tier of the Helm of Oreyn Bearclaw
- Added Dragonscale keyword to Bloodworm Helm, added Dragonplate keyword to Helm of Oreyn Bearclaw.
- Helm of Oreyn Bearclaw enchantment changed from 20 Stamina Regen and 70 Stamina to 50 Stamina Regen and 50 Stamina


Ghosts of the Tribunal:
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  • Her Hand Armor:
    • Added appropriate Ebony keywords, as the armor stats are nearly identical to vanilla Ebony
    • Now requires the Ebony Smithing perk to craft
  • Indoril Armor + Kenro’s Helmet:
    • Added appropriate Steel Plate keywords, as the armor stats are identical to vanilla Steel Plate
    • Now requires the Advanced Armors perk to craft
  • Tribunal Masks:
    • Increased stats to match vanilla Ebony helmets
    • Added appropriate Ebony keywords
  • Redoran Watchman’s Helmet: 
    • Adjusted armor rating to 13.5 to match vanilla Light Chitin
  • Robes of the Lich:
    • Enchantment is now equivalent to the Master Robes of Conjuration
    • Added Survival keywords
    • Cannot be disenchanted
  • Ebony Mace:
    • Stats brought in line with vanilla Ebony Mace
    • Added 1 Gold Ingot to the crafting recipe
  • Ebony Scimitar:
    • Stats brought in line with vanilla Ebony Sword
    • Added 1 Gold Ingot to the crafting recipe
  • Cleaver of St Felms:
    • Now considered a Silver weapon
    • Enchantment changed to 30 Absorb Magicka
    • Enchantment charge increased to 3000 from 2500
    • Enchantment cost lowered to 44 from 88
    • Now tempered using 1 Silver Ingot
  • Hopesfire:
    • Stats brought in line with vanilla Daedric Sword
    • Enchantment changed to 30 Shock damage, 50% Weakness to Shock for 30s
    • Enchantment cost increased to 50 from 46
  • Light of Day:
    • Stats brought in line with vanilla Daedric Mace
    • Enchantment charge increased to 3000 from 1000
  • Magebane:
    • Stats brought in line with vanilla Glass Greatsword
    • Changed speed to 0.75, consistent with USSEP design
  • Skull Crusher:
    • Stats brought in line with vanilla Daedric Warhammer
  • Trueflame:
    • Stats brought in line with vanilla Daedric Sword
    • Enchantment changed to 30 Fire damage, 50% Weakness to Fire for 30s
    • Enchantment cost increased to 50 from 0
    • Added missing MagicDamageFire keyword
  • Blessing of Almalexia:
    • 25 bonus Health for 8 hours
  • Blessing of Sotha Sil:
    • 25 bonus Magicka for 8 hours
  • Blessing of Vivec:
    • 25 bonus Stamina for 8 hours
  • The unique Matching Set perk provided by the Creation has been nullified on account of armors and weapons now having proper vanilla keywords


Saints and Seducers:
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 Amber Armor:
  • Cuirass:
    • 1750 gold value, 8 weight, 43 armor rating
    • Crafted with 5 Refined Amber, 3 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Refined Amber
  • Boots:
    • 400 gold value, 2 weight, 13 armor rating
    • Crafted with 3 Refined Amber, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Refined Amber
  • Gauntlets:
    • 400 gold value, 2 weight, 13 armor rating
    • Crafted with 2 Refined Amber, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Refined Amber
  • Helmet:
    • 900 gold value, 3 weight, 18 armor rating
    • Crafted with 3 Refined Amber, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Refined Amber
  • Shield:
    • 800 gold value, 10 weight, 31 armor rating
    • Crafted with 4 Refined Amber, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Refined Amber
  • All armors require the Daedric Smithing perk, instead of Glass Smithing, to craft
- Amber Weapons:
  • Arrows:
    • 8 gold value, 0.1 weight, 24 damage
    • Crafted with 1 Refined Amber, 1 Firewood, and 1 Daedra Heart
  • Battleaxe:
    • 2750 gold value, 27 weight, 25 damage, 0.7 speed, 12 crit damage
    • Crafted with 5 Refined Amber, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Refined Amber
  • Bow:
    • 2500 gold value, 18 weight, 19 damage, 0.5 speed, 9 crit damage
    • Crafted with 3 Refined Amber, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Refined Amber
  • Dagger:
    • 500 gold value, 6 weight, 11 damage, 1.3 speed, 5 crit damage
    • Crafted with 1 Refined Amber, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Refined Amber
  • Greatsword:
    • 2500 gold value, 23 weight, 24 damage, 0.75 speed, 12 crit damage
    • Crafted with 5 Refined Amber, 3 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Refined Amber
  • Mace:
    • 1750 gold value, 20 weight, 16 damage, 0.8 speed, 8 crit damage
    • Crafted with 2 Refined Amber, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Refined Amber
  • Sword:
    • 1250 gold value, 16 weight, 14 damage, 1 speed, 7 crit damage
    • Crafted with 2 Refined Amber, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Refined Amber
  • War Axe:
    • 1500 gold value, 18 weight, 15 damage, 0.9 speed, 7 crit damage
    • Crafted with 2 Refined Amber, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Refined Amber
  • Warhammer:
    • 4000 gold value, 31 weight, 27 damage, 0.6 speed, 13 crit damage
    • Crafted with 5 Refined Amber, 3 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Refined Amber
  • All weapons require the Daedric Smithing perk, instead of Glass Smithing, to craft
- Dark Seducer Armor:
  • Cuirass:
    • 350 gold value, 6 weight, 32 armor rating
    • Crafted with 1 Quicksilver Ingot, 3 Leather Strips, 3 Steel Ingots and 1 Daedra Heart
    • Tempered with 1 Quicksilver Ingot
  • Boots:
    • 70 gold value, 2 weight, 9 armor rating
    • Crafted with 1 Quicksilver Ingot, 2 Leather Strips, 2 Steel Ingots and 1 Daedra Heart
    • Tempered with 1 Quicksilver Ingot
  • Gauntlets:
    • 70 gold value, 2 weight, 9 armor rating
    • Crafted with 1 Quicksilver Ingot, 2 Leather Strips, 1 Steel Ingots and 1 Daedra Heart
    • Tempered with 1 Quicksilver Ingot
  • Helmet:
    • 175 gold value, 2 weight, 14 armor rating
    • Crafted with 1 Quicksilver Ingot, 1 Leather Strip, 2 Steel Ingots and 1 Daedra Heart
    • Tempered with 1 Quicksilver Ingot
  • Shield:
    • 250 gold value, 4 weight, 23 armor rating
    • Crafted with 1 Quicksilver Ingot, 1 Leather Strip, 2 Steel Ingots and 1 Daedra Heart
    • Tempered with 1 Quicksilver Ingot
  • All armors require the Advanced Armors perk, instead of Daedric Smithing, to craft
- Dark Seducer Weapons:
  • Arrows: 2 gold value, 0.1 weight, 16 damage
    • Crafted with 1 Quicksilver Ingot, 1 Firewood, and 1 Daedra Heart
  • Battleaxe:
    • 520 gold value, 24 weight, 21 damage, 0.7 speed, 10 crit damage
    • Crafted with 1 Quicksilver Ingot, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Quicksilver Ingot
  • Bow:
    • 470 gold value, 12 weight, 13 damage, 0.69 speed, 6 crit damage
    • Crafted with 1 Quicksilver Ingot and 1 Daedra Heart
    • Tempered with 1 Quicksilver Ingot
  • Dagger:
    • 95 gold value, 4 weight, 8 damage, 1.3 speed, 4 crit damage
    • Crafted with 1 Quicksilver Ingot, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Quicksilver Ingot
  • Greatsword:
    • 470 gold value, 20 weight, 20 damage, 0.75 speed, 10 crit damage
    • Crafted with 1 Quicksilver Ingot, 3 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Quicksilver Ingot
  • Mace:
    • 330 gold value, 17 weight, 13 damage, 0.8 speed, 6 crit damage
    • Crafted with 1 Quicksilver Ingot, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Quicksilver Ingot
  • Sword:
    • 235 gold value, 13 weight, 11 damage, 1 speed, 5 crit damage
    • Crafted with 1 Quicksilver Ingot, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Quicksilver Ingot
  • War Axe:
    • 280 gold value, 15 weight, 12 damage, 0.9 speed, 6 crit damage
    • Crafted with 1 Quicksilver Ingot, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Quicksilver Ingot
  • Warhammer:
    • 565 gold value, 28 weight, 23 damage, 0.6 speed, 11 crit damage
    • Crafted with 1 Quicksilver Ingot, 3 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Quicksilver Ingot
  • All weapons require the Elven Smithing perk, instead of Daedric Smithing, to craft
- Golden Saint Armor:
  • Cuirass:
    • 625 gold value, 38 weight, 40 armor rating
    • Crafted with 1 Corundum Ingot, 3 Leather Strips, 1 Gold Ingot and 1 Daedra Heart
    • Tempered with 1 Gold Ingot
  • Boots:
    • 125 gold value, 9 weight, 14 armor rating
    • Crafted with 1 Corundum Ingot, 2 Leather Strips, 1 Gold Ingot and 1 Daedra Heart
    • Tempered with 1 Gold Ingot
  • Gauntlets:
    • 125 gold value, 6 weight, 14 armor rating
    • Crafted with 1 Corundum Ingot, 2 Leather Strips, 1 Gold Ingot and 1 Daedra Heart
    • Tempered with 1 Gold Ingot
  • Helmet:
    • 300 gold value, 6 weight, 19 armor rating
    • Crafted with 1 Corundum Ingot, 2 Leather Strips, 1 Gold Ingot and 1 Daedra Heart
    • Tempered with 1 Gold Ingot
  • Shield:
    • 375 gold value, 12 weight, 26 armor rating
    • Crafted with 1 Corundum Ingot, 1 Leather Strip, 1 Gold Ingot and 1 Daedra Heart
    • Tempered with 1 Gold Ingot
  • All armors require the Advanced Armors perk, instead of Daedric Smithing, to craft
- Golden Saint Weapons:
  • Arrows: 2 gold value, 0.1 weight, 16 damage
    • Crafted with 1 Gold Ingot, 1 Firewood, and 1 Daedra Heart
  • Battleaxe:
    • 520 gold value, 24 weight, 21 damage, 0.7 speed, 10 crit damage
    • Crafted with 1 Gold Ingot, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Gold Ingot
  • Bow:
    • 470 gold value, 12 weight, 13 damage, 0.69 speed, 6 crit damage
    • Crafted with 1 Gold Ingot and 1 Daedra Heart
    • Tempered with 1 Gold Ingot
  • Dagger:
    • 95 gold value, 4 weight, 8 damage, 1.3 speed, 4 crit damage
    • Crafted with 1 Gold Ingot, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Gold Ingot
  • Greatsword:
    • 470 gold value, 20 weight, 20 damage, 0.75 speed, 10 crit damage
    • Crafted with 1 Gold Ingot, 3 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Gold Ingot
  • Mace:
    • 330 gold value, 17 weight, 13 damage, 0.8 speed, 6 crit damage
    • Crafted with 1 Gold Ingot, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Gold Ingot
  • Sword:
    • 235 gold value, 13 weight, 11 damage, 1 speed, 5 crit damage
    • Crafted with 1 Gold Ingot, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Gold Ingot
  • War Axe:
    • 280 gold value, 15 weight, 12 damage, 0.9 speed, 6 crit damage
    • Crafted with 1 Gold Ingot, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Gold Ingot
  • Warhammer:
    • 565 gold value, 28 weight, 23 damage, 0.6 speed, 11 crit damage
    • Crafted with 1 Gold Ingot, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Gold Ingot
  • All weapons require the Elven Smithing perk, instead of Daedric Smithing, to craft
- Madness Armor:
  • Cuirass:
    • 3200 gold value, 50 weight, 49 armor rating
    • Crafted with 5 Madness Ingots, 3 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Madness Ingot
  • Boots:
    • 625 gold value, 10 weight, 18 armor rating
    • Crafted with 3 Madness Ingots, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Madness Ingot
  • Gauntlets:
    • 625 gold value, 6 weight, 18 armor rating
    • Crafted with 2 Madness Ingots, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Madness Ingot
  • Helmet:
    • 1600 gold value, 15 weight, 23 armor rating
    • Crafted with 3 Madness Ingots, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Madness Ingot
  • Shield:
    • 1600 gold value, 15 weight, 36 armor rating
    • Crafted with 4 Madness Ingots, 1 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Madness Ingot
  • All armors require the Daedric Smithing perk, instead of Ebony Smithing, to craft
- Madness Weapons:
  • Arrows:
    • 9 gold value, 0.1 weight, 25 damage
    • Crafted with 1 Madness Ingot, 1 Firewood, and 1 Daedra Heart
  • Battleaxe:
    • 3000 gold value, 30 weight, 26 damage, .7 speed, 13 crit damage
    • Crafted with 3 Madness Ingots, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Madness Ingot
  • Bow:
    • 2725 gold value, 20 weight, 20 damage, .75 speed, 10 crit damage
    • Crafted with 2 Madness Ingots and 1 Daedra Heart
    • Tempered with 1 Madness Ingot
  • Dagger:
    • 600 gold value, 6.5 weight, 12 damage, 1.3 speed, 6 crit damage
    • Crafted with 1 Madness Ingot, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Madness Ingot
  • Greatsword:
    • 2725 gold value, 27 weight, 25 damage, .75 speed, 12 crit damage
    • Crafted with 4 Madness Ingots, 3 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Madness Ingot
  • Mace:
    • 2000 gold value, 22 weight, 17 damage, .8 speed, 8 crit damage
    • Crafted with 2 Madness Ingots, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Madness Ingot
  • Sword:
    • 1500 gold value, 19 weight, 15 damage, 1 speed, 7 crit damage
    • Crafted with 1 Madness Ingot, 1 Leather Strip, and 1 Daedra Heart
    • Tempered with 1 Madness Ingot
  • War Axe:
    • 1700 gold value, 21 weight, 15 damage, .9 speed, 8 crit damage
    • Crafted with 1 Madness Ingot, 2 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Madness Ingot
  • Warhammer:
    • 4275 gold value, 33 weight, 28 damage, .6 speed, 14 crit damage
    • Crafted with 3 Madness Ingots, 3 Leather Strips, and 1 Daedra Heart
    • Tempered with 1 Madness Ingot
  • All weapons require the Dragon Armor perk, instead of Ebony Smithing, to craft
- Nerveshatter:
  • 4000 gold value, 31 weight, 27 damage, .6 speed, 13 crit damage
  • Enchantment: 30 shock damage, 50% weakness to shock for 30 seconds
  • Tempered with 1 Refined Amber
- Sword of Jyggalag:
  • 2500 gold value, 23 weight, 24 damage, .75 speed, 12 crit damage
  • Now considered silver
  • Tempered with 1 Silver Ingot
- Added appropriate Vanilla material keywords to armors and weapons
- Nullified the unique Matching Set and Tempering Bonus perks associated with the new armor and weapons to accommodate this addition
- If using the Unofficial CC Patch, load this file after it to ensure balance changes remain intact. Appropriate changes have been forwarded
- The Extended Cut version of this mod retains all listed changes, while also forwarding appropriate changes from the Extended Cut mod


Sunder and Wraithguard:
Spoiler:  
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- Sunder enchantment changed to 20 points of fire, frost, and shock damage. Enchantment charge increased to 3000 from 1500. Enchantment cost increased to 50 from 5
- Wraithguard armor rating lowered to 18 from 19, Fists Perk increased to Daedric from Dragonplate
- Wraithguard enchantment changed to 25% fire/frost/shock resistance
- Empowered Keening increases elemental damage by 25%
- Empowered Sunder increases melee damage by 25%


The Cause:
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- Scourge and Torment stats brought in line with the appropriate vanilla Daedric weapons
- The Ayleid Lich now has access to Chain Lightning, in line with Hevnoraak
- Increased Staff of Elhno Ede enchantment to 40 points of shock wall damage and 20 points of stamina absorb
- Torment enchantment now additionally reduces enemy armor by 150 points for 30 seconds. Enchantment cost increased to 50 from 37


The Contest:
Spoiler:  
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- Fists of Randagulf armor stats changed to match vanilla Nordic Gauntlets
- Fists of Randagulf enchantment changed
- Old: 20% Fortify Block/Onehanded/Twohanded/Unarmed
- New: 25% Fortify Onehanded/Twohanded/Unarmed
- Fists of Randagulf enchantment Magic Skill changed to None from Restoration
- Fixed Fists of Randagulf being unable to be tempered
- Tempering the Fists of Randagulf now requires a quicksilver ingot instead of steel
- Ice Blade of the Monarch stats changed to match the vanilla Skyforge Steel Greatsword
- Ice Blade of the Monarch enchantment charge increased to 3000 from 2000
- Ice Blade of the Monarch enchantment changed
- Old: 30 frost damage
- New: 30 frost damage and a chance to paralyze the target for 2 seconds


Installation:
These mods are best installed on a new save, as changes to enchantments will not be maintained if you have already disenchanted unique items. I do not recommend uninstalling these at any time during a playthrough, and will be unable to provide any troubleshooting assistance if you decide to do so.

Compatibility:
As of Version 6.0 of the Unofficial Skyrim Creation Club Content Patch, all of these mods are compatible. You will need to install these patches after UCCP in order to maintain balance changes, but there should be no problems with consistency, as appropriate UCCP changes have been forwarded.

Credits:
Bethesda's Creation Club team and all modders involved in the making of these creations.
Garthand for the Unofficial Skyrim Creation Club Content Patch.
Simon Magus for Thaumaturgy, which I used as a reference for some of the new effects.
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