Realistic overhaul to enemy combat styles. It's in essence a mixture of Wildcat's defensive AI without the bash spam and Enhanced Enemy AI's ultra-aggressive style without the power attack stagger mults.
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While trying to fix the horrendous bash this game has, I gradually removed every single mod that could be affecting it. For some reason, Wildcat, Valravn and Enhanced Enemy AI changed bash mult and stagger values in the Combat Style section of enemy AI.
I understand Wildcat's changes since Enai talks about stagger in the description, but I suspect Enhanced Enemy AI was originally made by copying Wildcat's values and tweaking the ones the author didn't like. Unfortunately, the values copied included those stagger mults that made the game a bash/power attack simulator.
I have painstakingly tested this mod and I can say the combat feels as smooth as ever. Enemies are aggressive when they should be and defensive when they should, they bash and power attack rarely which makes the whole system more visceral and tactical.
If, for any reason, you dislike any of my changes to specific enemy styles, you can easily tweak those values in SSEEdit. Just load Realistic Enemy AI.esp and look at the values that were changed from Vanilla Skyrim, namely Offensive Mult, Defensive Mult, Group Mult, Circle Mult, Fallback Mult and Flank distance.