Automatically relevel or uncap NPCs in game regardless of how the base game or mod defined them. Fine-grained control on what NPCs get relevelled using keyword targeting and user defined ranges.
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New - Added optional boss level multiplier based on select boss-named vanilla combatstyles. This detection will not be 100% accurate especially since modded NPCs will likely use custom combatstyles
New - Added optional global level multiplier. Not run on NPCs already boosted by the boss multiplier (if enabled)
New - Added option to include or exclude NPCs tagged as unique. Note that several static NPCs are flagged as unique without having anything important about them.
Change - InCombat check removed. Mod will now also relevel fighting NPCs provided their health AND magicka is at 100%.
Version 0.10.0
Initial release
As usual, this mod is an experiment and has not been tested through a full game with every possible configuration, mod, playstyle, lunar phase yada yada. I made it because I wanted a general tool to tweak NPC levels in a couple of free roam hunting mods without making hard edits or run patchers. It's also for this scenario I recommend using the mod. Relevelling NPCs part of a quest risk unbalancing or breaking things.
For example, relevelling a NPC will reset their inventory so anything added by a quest or script after they spawned will be removed. Also note that relevelling often makes that TYPE of NPC changed rather than the unique one you encounter. In other words you can't just disable or uninstall the mod and have NPCs go back to normal. Change the settings and have the mod apply levels you approve of instead. Since this mod uses keywords the NPCs need to have these correctly set up. There's a category for unidentified NPCs so those can be relevelled anyhow though.
RESTRICTIONS The mod will only target NPCs who are detected as IsHostile to the player but not already in combat (relevelling resets HP/mana so that would be a bad idea). Equipment is not upgraded but handled by your your game/mods just as before. For example, if your game is set to give bandits leather armor at level 10 and iron armor at level 20 and beyond iron is what they'll wear even at level 90.
HOW TO USE 1 - Check the "ReLevel" box to enable relevelling for the specified NPC type. 2 - Set up the min and max levels. The NPC will be set in this interval, matching your level if possible otherwise whatever is closest - the min or max level. (optional) - Check autolevel to always level the NPC to your level regardless of set min or max levels.