About this mod

A core resource dumpster of over 800 files contained of; Meshes, Scripts, some SFX and Textures that qualify as assets to be used publicly so long as conditions are respected

Permissions and credits
Changelogs
Donations
OVERVIEW
Over 800 files thus far contained of; Meshes, Scripts, some SFX and Textures and will continue to grow over time as my primary resource dumpster. Folk are allowed to use these resources in your own mods without asking so long as permissions and conditions stated therein are respected. ATM; the page is 85% extracted creations from Thur Vonun Sanctum SE and about 70% of total extracts which could potentially contribute towards this dumpbin from Thur Vonun. More will accumulate overtime from Thur Vonun being the grandest contributor of overall assets supplied on this page but others will be slapped in the mix bit-by-bit from other projects as there already have.
CONTENTS
MODEL TYPES
  • Architectural, Landscape, Plants, Clutter, Dungeons, effects, planters, a solar system, chains, ropes, zipline ropes, wall, stone, floor, doors, wood, stairs, way, way more
SCRIPTS
  • Lots are setup for reference in the stage cell from DatadumpMARCell.esp. Uncompiled source code means its not being used by example
SFX
  • Just very minimal amount of wav's I created in an audio editing software geared for Thur Vonun
TEXTURES
  • Many we created, some are from asset packages and others are straight up vanilla
MODULE
  • Staging a lot from this package

HOW THE DATADUMP IS STAGED
LOOSE ASSETS
MESHES/TEXTURES
  • ENRD (EternalNightResourceData) Directory Path > All content created from/for the TruTorches SE Project (The Laboratory)
  • MARC (MAResourcesCell) Directory Path > All content created for the sake of the MAResourcesCell unspecific to anyone project
  • RND (Random - Not made yet but sure it will) Directory Path > Random outcasts and stuff that doesn't meet the standard to be in anyone particular folder
  • SEG (Segmentation) Directory Path > Segmented Models (although, TSRD path possesses tons of the partitioned); these were never particular for anyone project
  • TSRD (ThurVonunSanctumResourceData) Directory Path > 
SCRIPTS AND SOURCE-CODE
  • Scripts and Source-code will be prefixed in its name adhering to the Ladder folder naming scheme (Its all TSRD_ ATM) 
  • All scripts uncompiled only having source-code means they are not being used in the Cell for mechanical purposes but available to be used by whomever
  • Any scripts planned for reuse should be given a new, unique name and recompiled 
SFX
  • Staged like the Meshes/Textures folder scheme (Its all TSRD ATM) 
MODULE
DATADUMPMARCELL.ESP
(ESM-ESP)
  • New Base Record Prefixes will adhere to the custom asset path name scheme they are relevant to/from
  • Has handle on all content down Ladder asset paths (if staged) and uses all compiled scripts. 
  • Contains entire Sanctum design from Thur Vonun which is just for reference purposes NOT allowed to be reused one-for-one as a resource. 
  • All stuff therein is script rigged as to help the user understand how to mechanically set it up for themselves for your own creations
  • A provided Teleport Lessor Power will be Player equipped upon entering game along with tons of coin and some other items. The Teleport Power is to fast travel the Player/Current Follower(s) anywhere you select to go from its defined selection options. The selection options consist of; 5 locations where you can recruit/dismiss a follower that has no mini-quest prerequisites, travel to the main staging cell MARCell, a "Mark Spot" and "Recall" function. This Power is a resource not just setup to supply a working, mechanically implemented example but the Cell needs a Follower for other things. Setup by example are lots of stuff that have conceptual ties to Follower mechanics
  • Use the Power to get to the Cell selection option MARCell or the Console approach COC MARCell
DATADUMPMARWORLD.ESP (ESP)
  • Teleport here with an added Teleport Lessor Power (Followers will accompany you) or Console ~, COC MARWORLD, Enter

       

EASTER-EGG HUNT PART IN THIS
This Resource is full of edited/re-rigged resources, new resources, compilation clutter assemblies to complete unique assembly models, etc, etc... Lots of contents of this package (depending what they are) will lead you on the hunt for some textures meant for those models. Download the texture resources from their original locations and adhere to permission information per resource page user is sent to claim textures required
INSTRUCTION
  • Many models (not all, some) once opened in NifSkope or entering the template Cell will have the Purple Clue right off the bat requiring its missing Easter egg
  • Follow the Textureset Path (per model) to the missing textures directory path(s)
  • There will be a URL link exactly where the missing texture should be named identical as the missing texture EX "candle.dds.url"
  • Click the link and it will send you to the Original page the asset comes from
  • Download the File(s) from the page sent and the texture will be in the file named the same as the missing texture its named in the model of interest from here
  • Some textures may be pathed differently from one downloaded file to the next compared to the pathing scheme supplied from this here Datadump
  • Just get this tool Everything. Make searching simple not only explicit to this but in general

MOST LINKS THE EASTER EGG HUNT WILL LEAD YOU TO
Listed here are links to the original Creator profiles and their pages where lots of textures originated from. Some on more explicit level to use over others. If sent to any page to piece together your desired model; follow those page conditions, give the authors the appropriate credit they deserve/request and an endorsement is always a commendable gesture. Fun way to puzzle together the model of interest I thought bearing in mind also that I wouldn't feel right re-distributing in full other resource assets without explicit permission. Furthermore; its my way of knowing the user is visiting the original location the asset(s) derive from hopefully abiding to instructions stated

MODELS ATTACHED WITH A TXT
  • Some models in this package will come with a .txt document right beside them named the same as the Model file-name
  • Whatever instructions are given in that txt geared for its model must be fulfilled if using that model
  • Some instructions will send you to the original URL Page some features of that model come from and I exempted it from the Easter-egg texture hunt being its texture asset would be too difficult to find so I incorporated it in the package. Still means 100% the user needs to go to the original location; credit the Creators and comply to any other conditions stated on their original page to use the assets of interest here
  • Different Txt's will have different conditions depending on the model its regarding. Conditions stated in the Txt's are non-negotiable and fixed. Comply or don't use

HOW DO I THIS? HOW DO I THAT?
  • Look it up, research it, Youtube it, Google it, ask a friend, join Discord Modding Servers and don't quit trying until you find the help it takes
  • This is a Modding Resource Package page. Not a School to teach mechanics and asset-implementation. There's a proper place for everything. Not here for that. Sorry
  • Obviously; I will provide help as thoroughly as I can relevant to something I may have setup in a questionable way or perhaps wrong so don't be shy to ask. For the record as a statement of principle is that here is not the intended place to learn basics, disciplines and concepts but there are many places out there for that

       

TOOLS USED

       

CREDITS
  • All Credits on behalf of the THUR-Team are extended in full on Thur Vonun Sanctum SE as this page will always be Thur Vonun dominate
  • Any additional credits not covered there for content unrelated will be added when and if that materializes but ATM this page is fully covered under Thur Vonun Credits

PERMISSIONS/LICENSE
You Are Free to Use These Resources in Your Own Mods Without Asking So Long as:
  • Adhere to the conditions on each page the Easter-Egg hunt takes you piecing together your models
  • Follow instruction of any explicit .txt's packaged alongside your model in that directory path named the same
  • DO NOT reuse the full Sanctum design. It is ONLY existent in the Cell for reference purposes to spark ideas how you might like to use the assets to create your own unique designs and creations. YOU MAY extract assemblies and sub-assemblies from Thur Vonun design and implement those into your own home or fortress (EX. extracting an entire room or several from the Sanctum is fine) but don't rip the entire thing. Thur Vonun is my madness and vision. Be creative and make something from your own 
  • Giving myself and the Thur-Team a credit always sits well but more importantly; a link to this page (from yours) for others is 100% essential and a must
Being Many of These Assets Rig Third-party Assets Once Assembled:
  • You DO NOT charge money for your mod. EVER
  • Depending what asset(s) are used may compromise the option to upload your mod to another website. Read where you go
  • Comply and adhere to ALL conditions stated by the authors you are using said assets from and always give them recognition even if using a fragment of their content
If You Enjoy; Punch It!! 
 
MY OTHER STUFF

KHRYSINXS USER FILES
  翻译: