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Author notes
My permissions go for my patch. The original Shirley mod has stricter permissions. I still wanted to respect their wishes and so I've locked down the permissions here a bit more versus my Khash mod. Still, if I'm inactive you're welcome to fork my patch to update it for future versions. Please just credit me as the original author.
File credits
Thank you to Ogerboss and the entire Requiem team for Requiem. Thank you to TheSparalius, Sir Kaidan, Criostoir, ConfusedChim, anachronisticUranium, Grandma Shirley, and all others who assisted in creating this wonderful companion. Thank you to thetrader's work on the Requiem Patch Central on LE Skyrim. I consulted their work on the Inigo and Lucien patches, alongside the Requiem modder's documentation, to make sure the Requiem follower importing quest worked properly.
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Changelogs
Version 0.6
Removed a line about heavy armor being too heavy Shirley would say when trading items. It doesn't exactly fit with the stats I gave her lol.
Version 0.5
Initial release
Grandma Shirley is an amazing Youtuber and she's just as lovely a companion in Skyrim as she is out of it. This is my attempt at balancing her for Requiem.
I admittedly took more liberties tweaking her stats than I did with Khash's. Shirley in the original mod is a bit of jack of all trades when it comes to combat, something that doesn't really fit in with Requiem. As such, I decided to have her most well-suited as a Two-Handed, Heavy Armor wearing badass. She still does have her bow and one-handed weapons, but if I did it right, she should prioritize her two-handeds. Here's a list of changes.
Relevant stats and perks tweaked. I've removed her stealth perks, since clunking around in big heavy armor will make that... difficult. If you're a sneaky thief, you may want to leave her at home for your heists.
Shirley's morality has been set from "any crime" to "violence against enemies." She'll steal property for you, but I felt weird about her being okay killing at your discretion :p
Relevant tweaks required to her candies have been made. I based them off a nerfed version of a Honey-Nut Treat, stats wise.
I've left her armor and weapons untouched for the Reqtificator to deal with. Luckily, her initial quest seems to use leveled bandits, or at least I couldn't find any other NPCs to edit, so that should be fine.
I haven't had a chance to test her balance, long-term in game. If anything needs tweaking, or if I've over/undertuned her, I'll adjust accordingly! Feel free to leave any feedback you'd like.