Apothecary and CACO are essentially not compatible, but I didn't want to give up some of Apothecary's cool effects, so this patch brings some of them. ESL-Flagged :)
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File credits
***SimonMagus616, for his incredible work bringing creative, balanced and vanilla-friendly Mods
***KRYPTOPYR, for her oustanding Complete Alchemy and Cooking Overhaul and many other Mods that are staple in the load order of many players
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Changelogs
Version 4.0
- All Vanilla/CACO (now a requirement) potions that have their effects changed now address the new correspondent effects; - Remnant Apothecary textures removed and substituted by CACO textures; - All Level lists fixed - Safe to update
Version 3.0
- Two minor leveled list errors corrected. Safe to update
Version 2.0
Version 2.0 - Added two standalone effects from Apothecary (Fortify Power Attacks and Fortify Shouts); - Renamed and added potions of the new effects in the proper Leveled Lists - Adjusted Ingredient magnitude effects to suit the added effects
Version 1
Initial Upload
*This Mod brings the following changes made by Apothecary:
=> Fortify Sneak Attacks: substitutes the non-used alchemy effect Fortify Alchemy (AlchFortifyAlchemy) => Reflect Damage: substitutes Fortify Smithing (AlchFortifySmithing) => Calm: substitutes Lingering Damage Stamina, which was Lingering Damage Undead in CACO (AlchDamageStaminaDuration) => Command: substitutes Damage Stamina Regen (AlchDamageStaminaRate) => Silence: substitutes Damage Magicka Regen (AlchDamageMagickaRate) => Damage Weapon: substitutes Ravage Health (AlchDamageHealthRavage) => Damage Armor: substitutes Ravage Magicka, which was Silence in CACO (AlchDamageMagickaRavage)
*New and Standalone Added Effects in Version 2.0 (no vanilla effect was substituted):
=> Fortify Shouts => Fortify Power Attacks
The alchemy effect of Weakness to Magic (which was substituted by Reflect Damage in Apothecary) was kept, as there are many other mods out there that adds new damage-dealing spells that don't belong to the elements of Fire, Frost or Shock.
The effects of Become Ethereal, Fortify Speed, Waterwalking and Fortify Unarmed are already added by CACO, so I am not bringing them from Apothecary.
As you all can see, this mod was made to be used WITH CACO and WITHOUT Apothecary (I added to this mod all tweaks from Apothecary that are related to the effects I changed, so it is standalone and does not require Apothecary as a Master)
I am also thinking in bringing the effects of Fortity Power Attacks and Fortify Shouts from Apothecary, too, as they are pretty unique and I don't know any mod from Nexus that bring them as alchemy effects (trust me, I scavenged every single corner from Nexus looking for hidden diamonds of Alchemy). However, I am still deciding if I will substitute an effect or add them as new ones.
File credits
***SimonMagus616, for his incredible work bringing creative, balanced and vanilla-friendly Mods
***KRYPTOPYR, for her oustanding Complete Alchemy and Cooking Overhaul and many other Mods that are staple in the load order of many players