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Changelogs
Version 1.3.0
Support AE 1.6.629+
Enable Uninterrupted Actions/Make Undetectable features for 1.5.97
Fix inverted Uninterrupted Actions settings
Version 1.2.0
Added option to hide alpha blended armor meshes with effect shaders
Fixed some settings not being read correctly
Version 1.1.0
Fixed issue where third person weapons could stay visible
ENHANCED INVISIBILITY
Requirements
SKSE64 Visual C++ Redistributables 2019 Address Library for SKSE Plugins
Description
SKSE plugin that improves and tweaks Invisibility archetype.
Bug Fixes
Invisibility shader changed between LE and SSE, with SSE shader being incredibly transparent . This fixes the shader so skin and armor normal maps affect refraction again (ie. items seen through invisible characters will be more distorted).
Enhancements
Additional blood splatter and arrows on your character also become invisible.
Hide alpha blended armor meshes with BSEffectShaderProperty (eg. Dragon Aspect armor) as refraction does not work on them
Uninterrupted actions (spell will not be dispelled if activating items, configurable)
NPCs will never detect invisible characters (off by default)
This applies to Invisibility and Ethereal Form effects
All of these can be toggled in the included po3_EnhancedInvisibility.ini.