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Changelogs
Version 1.21
Fixed a left over dependency issue.
Version 1.2
Deleted unused assets making install file much smaller.
Fixed meshes on Brimstorm and Frost Storm
NPC balances
Reworked new atronach forge area
Added new area, The Forgemaster's Throne
Fixed some broken recipes
Version 1.01
Adjust weapon damage on new weapons.
***DO NOT RUN THIS MOD THROUGH THE REQUIEM PATCHER, IT IS ALREADY ADJUSTED FOR REQUIEM***
What this mod does:
Requiem Dragonborn Remade adds new armor, weapons and monsters to Solstheim. These monsters are very high level.
This mod works alongside Fozar's Requiem Dragonborm Patch. His patch handles the existing content. This mod adds new content.
What this mod adds:
A whole set and more of a new teir of Daedric Armor called The Scourge Set. (There are books that detail how these are acquired. It is not so simple as going to the forge. There are a few steps in the process.)
Many new Daedric, unique weapons. (Same as the armor. There are a few steps in acquiring them.)
Many new roaming monsters that have been added to the leveled lists. (Find and read the Solstheim beastiary to learn about these new monsters and their strengths and weakness. You really need to know their weaknesses. Some of them heal like trolls.)
A few unique monsters in Requiem fashion.
Are you tired of worthless tusks, chitins, skulls, etc that are everywhere but useless? There are now recipes to turn those things into useful ingredients for alchemy. Please note that these are created at the Grain Mill and not the smelter or forge.
Are you tired of useless soul gem fragments? Visit a smelter and turn them into petty soul gems.
Bottom line is I wanted an end game challenge and this does it. I would recommend level 40+ before going to Solstheim.
***DO NOT RUN THIS MOD THROUGH THE REQUIEM PATCHER, IT IS ALREADY ADJUSTED FOR REQUIEM***