Makes some adjustments to the positioning of the crossbow bolt quiver when using Belt-fastened Quivers. Includes fixes for the new bolts added through the Rare Curious Creation included in the Anniversary Update.
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Explanation The Anniversary Update gave everyone the Rare and Curious Creation Club mod for free. This mod includes some new crossbow bolts, which have weird positions when using the Belt-fastened Quivers mod. This is because Belt-fastened Quivers moves the quiver node of the skeleton and compensates for that movement by adjusting the positions of the meshes of vanilla bolt quivers (steel and dwarven).
So I just did the same for all the newly added bolt quiver meshes. But I also tweaked the bolt positions, since I was never happy with the originals. The bolts should now be less "floaty" during the running animation and have a better position in most armors and at all body weights. As a little bonus I also adjusted the Projectile meshes to go deeper into bodies. In vanilla they only penetrate with just the tip, and that's never quite satisfying. this implementation is basically the same as in the mod Arrows and Bolt Tweaks. You can let that mod overwrite my meshes or my mod overwrite theirs, it won't lead to issues.
Important Keep in mind that the positioning of bolts and arrows will never be perfect because of how body weight and armor sizes work in the vanilla game. Also be aware that this mod only slightly helps with "floatiness" during the running Animation. This is because Bethesda has attached the bolt quiver to the quiver node, which moves with the spine of the character, instead of the hip, where the bolt quiver is actually located. So the bolts move with the spine while running, and not with the hip. I alleviated the issue somewhat by rotating the bolts and moving them slightly upwards. But I can't tweak it to where it gets rid of the issue because then the crossbow reloading animation won't line up with the bolt quiver anymore. So yeah, blame Todd Howard when this mod doesn't live up to your expectations...
Permissions You can include or edit these meshes however you want. Credit is nice, but not strictly required.