0 of 0

File information

Last updated

Original upload

Created by

doodlum

Uploaded by

doodlum

Virus scan

Safe to use

About this mod

There when you need it, gone when you don't. A modern SKSE replacement for iHUD's crosshair feature, with smooth fading transitions, numerous options, and deep integration with mods.

Requirements
Permissions and credits
Changelogs
Donations
     


OVERVIEW

Contextual Crosshair smartly hides HUD elements when they are unneeded with smooth fading transitions, numerous options, and deep integration with other mods.

For a less intrusive compass, SkyHUD is recommended. 


DEFAULT OPTIONS

The crosshair is only enabled when:
  • Targeting a non-actor reference
  • Aiming a bow or crossbow
  • Aiming a targeted, non-concentration spell        



            



The sneak meter changes in opacity depending on detection level, and is stacked with crosshair opacity.


SMOOTHCAM SUPPORT

When SmoothCam is enabled, the crosshair will be replaced with the 3D Crosshair in third person, and the sneak meter can become only half opaque.


TRUE DIRECTIONAL MOVEMENT SUPPORT

When True Directional Movement is enabled, the crosshair will be disabled when locked on a target, with transitions between crosshair types synced.


DETECTION METER SUPPORT

When Detection Meter is enabled, the sneak meter will be disabled unless aiming.


BETTER THIRD PERSON SELECTION SUPPORT

When Better Third Person Selection is enabled, the crosshair will not be affected by object activation.


REQUIREMENTS

Skyrim Special Edition
Address Library for SKSE Plugins 


COMPATIBILITY

  • Not compatible with Immersive HUD
  • Not compatible with Less Intrusive HUD II
  • Compatible with 1.5.97 (pre-AE), 1.6.x (post-AE)


SOURCE

doodlum/contextual-crosshair


CREDITS

CommonLibSSE
Skyrim RE members for putting up with me
TateTyler for the name and feedback
Simon who wanted one thing then I ended up making something else 
po3, Ryan, shadowshayd for pro-modding tips
Gopher's, Ersh's and Maxsu's mods for reference

  翻译: