About this mod
Bethesda : "Ok let's simply up scale the bridges to fit the place". NO, this is just a bad design choice and very noticeable. My mod fix this with Hallgarth's bridge ressource model.
- Permissions and credits
- Changelogs
- Donations
I've been bothered for a while about some bridges in vanilla Skyrim. One issue : Bethesda just up scale too much the 3D model to fit the place.
I understand they didn't want to create another longer bridge model, but the result is just awful and not consistent with the road scale nearby.
So I used one long bridge provided by Hallgarth in Skyrim Bridge Plus. This bridge fit perfectly 1:1 the places.
/Infos
- 3 bridges are fixed :
- Between Fort Amol and Darkwater Crossing
- Close to Darkwater Pass
- Between Karthwasten and Broken Tower Redoubt
- Fully navmeshed
- Minor landscape edits & just added some rocks here and there
- The new bridge is full 3D vanilla style (!)
- I added Dyndolod rules for LOD generation for the new bridge
- Flagged ESL
/Compatibility
- Not really designed to be used with Blended Road sadly (technically compatible, but you will see no 3D blended path on it)
- You can use my mod More Wooden Bridges with it without any issue
- I will not provide any patch for Skyrim Bridges
- Also should be compatible with most mods
- If you use eFPS, I also provided a patch
/Credits
- Hallgarth, impossible to make this mod without his ressource, please give kudos to him
/My others mods
- More Wooden Bridges
- Unique Goldenglow Estate Crossing
- Nilheim Wood Pass
- Cultured Orc Furniture