About this mod
A village expansion for the Skaal Village on Solstheim.
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Italian
- French
- Changelogs
- Decorative main gate
- Stockades around north and south entrances
- A basement beneath the Greathall with a brewery, guard quarters, and a jail
- 3 guards (2 patrolling outside, 1 guarding the jail)
- An observation platform behind the Greathall
- Two new buildings:
- A house with two new NPCs (a mother and son)
- A hunting lodge (which can be used as a player home)
- Slightly expanded farmyard behind Oslaf's house
- A small snowberry garden by the main gate
- A new cave, Rimhull, is accessible via the well in the village center.
- In related news, a unique item from Morrowind makes a return appearance.
- In related news, a unique item from Morrowind makes a return appearance.
- All new NPCs have full daily schedules and are flagged as protected so they won’t die to random dragons attacks.
- Raised landscape under several houses that had floating corners
- Relevant Unofficial Patch edits have been forwarded
- Cleaned with SSEEdit
Optional 'Compatibility Version'
I've uploaded an optional 'Compatibility Version' for those wishing to use some of the unique features of my mod with the architectural changes made by other Skaal Village expansions. This version contains only the guards and prison system, the Greathall basement, and the Rimhull cave.
Just extract the contents of the archive into your Skyrim Special Edition data folder, or use your mod manager of choice. This mod is safe to install mid-playthrough; just make sure you save somewhere away from the Skaal Village before loading it up for the first time.
This mod will generally be incompatible with mods that edit the Skaal Village and its immediate surroundings.
Anyone is welcome to release compatibility patches and translations into languages other than English (no need to contact me beforehand), as long as you properly credit me. If you wish to release other derivative works or include this mod in a compilation, you must obtain my permission. I can be contacted via Nexus private message.