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Changelogs
Version 2.1
Added new meshes from RWT's 5.5 update.
Merged the DynDOLOD meshes. No one who reported the flickering issue ever came back to tell me if this fixes it for them, but I might as well have it included.
Version 2.0
Fixed several waterfalls that were still bright under some conditions and weathers (fxwaterfallbodyslope, fxwaterfallbodytall, fxwaterfallbodytall02). This was caused by the waterfall's "inner layer" using BSEffectShaderProperty instead of BSLightingShaderProperty like wSkeever's mod. You lose some of the nice effects from RWT's inner layer, but the tradeoff is more consistent lighting.
Merged the previous hotfixes into the main file.
Version 1.4Splash
Updated to version 1.4 of Splashes of Skyrim
Version 1.2Add-On
Changed the water splash effect to match the one in RWT
Version 1.1Splash
The small splashes will now use RWT's meshes as a base
Version 1.1Add-On
Corrected some flags that I previously missed.
Added a few more meshes.
Version 1.03
Updated a few fxrapids meshes to prevent foam from glowing. The tradeoff's that you may lose a bit of "umph" from RWT's tweaks, which makes the foam in some area a bit more opaque to create an illusion of stronger water impact. However, you gain lighting consistency as a result. It hasn't been thoroughly tested yet, so please let me know if you spot any issues with those water effects.
Version 1.0Splash
Added Splashes of Skyrim meshes to receive the same treatment as the other meshes. They are now dark at night, and will be lit up by surrounding light when it's present.
Version 1.0Add-On
Added a few meshes that weren't part of the original Water Effects Brightness and Reflection Fix mod. Those consist of watersplash.nif and a few steam meshes (dwemer steam, volcanic steams). These aren't properly tested yet, so I can't guarantee it will look any good, if it's gonna have the same known issues, etc. Use at your own discretion.
Version 1.0.1
Minor update to fxsplashheavy and fxsplashheavyfountain, which are usually used under watermills. I had missed the splash effects. Their light emittance should be removed now.
Realistic Water Two already fixes the green glow, so this mesh patch simply applies the emittance tweaks, so water effecvts don't glow as much at night. Check the original mod by wSkeever for more details about what this does.
While the mod's titled as a fix, I consider this more of a tweak, as there's tradeoffs that can be seen in the "known issues." Still, I am ok with the tradeoff personally. Check for yourself and judge it on your own end. INSTALLATION
Install the requirements
This was made with RWT 5.x. If you use an older version of RWT (4 or lower), I cannot give support to you.
Install this mod with your preferred mod manager and overwrite all
COMPATBILITY
Not compatible with other mesh replacers of the same files. This includes 2 meshes in Major Cities Mesh Overhaul.
FYX - Water Splash has an appropriate patch for it. Download their "FYX - Water Splash - RWT2 - WEBaRF" and overwrite my meshes.
KNOWN ISSUES
Some Dark dungeons with no ambient lighting will have dark water unless lit.
Waterfalls are subject to the 7 lights per mesh limit, this was the case in vanilla, but since waterfalls glowed, it wasn't obvious. and this will make it more obvious.
ENB may cause some inconsistencies due to different effect shaders used. Different presets will yield varying results. Tweak the values under [PARTICLE] if necessary.
Sunlight may cause some water effects to take its colors, making water splashes "orange" during sunset\sunrise, which could look odd in some areas.