File information

Last updated

Original upload

Created by

Tcz

Uploaded by

Tcz

Virus scan

Safe to use

About this mod

Some uv-remapped items.

Permissions and credits
Changelogs
Some modders resources UV-remapped so the items use in-game textures.
Nothing fancy.
Will upload more later as I dig through the files.

*New: A few Phitt's mushrooms made to use in-game textures. See note below.
I may add the windows I made for Solstheim Raven Rock here or in a separate release soon.

I have made some textures interchangeable with my edits.
- Furniture: some items useable with common, upperclass, or dark elf textures.
- Architecture: some items useable with Riften or Solstheim/Dark Elf textures.
- Silver and gold are interchangeable, sometimes the rustic brazier texture useable (Nord bronze or ancient nord).

No textures included, uses your game files or you can reassign.
Reference list of interchangeable textures (when mentioned in descriptions) at bottom of page.

Tcz Caged Bugs
- Dark Elf cage for glowing firefly and lunar moth.
- I made these for a mod I never released. I may add the other bugs later.

Tcz Dining Set
- Texture either silver or gold.
- Tip: if placing multiple foods on dishes, check "Don't havok settle" on food items to keep food positioned.

Tcz Drapery (Curtains)
- Shortened drapes from the game, with or without front drape.
- Simplified rod remapped to allow textures from common, upperclass, or dark elf furniture, and a metal from winterhold college.
- Update: file includes single drape and no curtain rod.

Tcz Horse Troughs
- Filled with water or soil.
- Texture matches Skyrim or Solstheim.

Tcz Paintings
- Frame remapped to allow common, upperClass, or dark elf furniture textures. Bonus redoran painting included.

Tcz Rugs
- Texture either red or green.
- Tip: can use TextureSet "CityBannerMarkathTower" on red Jorrvaskr rugs and table/cloths for matching green items.

Blary's Alchemy
- Includes mortar and pestle from the game, fixed Blary's uv-edit to align better. 2 versions with 2 different uv-mapping. One texture in rustic (aka ancient nord) you can swap for silver or gold. The other version is dwemer.
- Includes Blary's alchemy scale, this is a modified version. Simplified with no decoration, no tweezers, only 1 weight. Texture in rustic (aka ancient nord) but you can swap it for silver or gold.

Flintone's Orient Set
- Abacus, chair, table, pillow.
- Furniture remapped to allow common, upperclass, or dark elf furniture textures. Chair pillow remapped to rug.

InsanitySorrow's Hourglass
- Texture either silver or gold.

m150's Furniture
- 2 tables and 1 tempering workbench that can also be made into a short desk.
- Textures from Dark Elf/Solstheim.

Phitt's Mushrooms
- 10 mushrooms: large, medium, small.
- Uses textures from Solstheim (matches Telvanni mushrooms). The moss is green, but the texture can be swapped for the ashy moss.
- Note: I tweaked the uv slightly, but I did not fix the original misalignment entirely under the mushroom caps or on the small trees. I have no time or patience for it. The mushroom cap textures (top and underside) are interchangeable, but alignment may become more or less noticeable.

Phitt's Overhangs
- 2 overhangs
-Uses textures from fur and Darkelf/Solstheim.

Phitt's Shack Awnings
2 awning sizes
- 2 versions: with straw trim and without.
- Uses textures from Darkelf/Solstheim. Interchangeable with Riften textures, see below texture list.
*Note: I think I forgot to remap the trim straw on one of these awnings. Use the without trim version for it.

Phitt's Shacks
2 shack sizes and 1 door.
- Exterior models have 2 versions: with straw trim and without.
- 1 set uses textures from Riften.
- 1 set uses textures from Dark Elf/Solstheim.

Phitt's Hammock Static
- Textures from Dark Elf/Solstheim.
- How to use: this is static item. Place item in world where you want. Then use an invisible furniture marker and place it also in same spot.
- Tip: If you can't find invisible furniture marker in direction you need (left, right, both directions), copy a furniture with proper direction and check "IsMarker" to make it invisible.

Phitt's Tent
- Large tent. Texture using fur and Dark Elf/Solstheim.

Tesak's Paintings
- Square and rectangle remapped to allow your own pictures. Frame matches noble furniture.

Curtains from InsanitySorrow and breti
- Rod options for metal or wood (no metal shine). Curtain remapped to rug texture, or you can reassign.
- I gave the breti curtain double-sided texture, note the uv isn't continuous pattern but not noticeable in some cases. I don't spend time on this model.


Here are the swappable textures from the game I reference:
(dark elf fits with my edits when mentioned):

(Furniture) Common: 
textures\clutter\common\Dresser01.dds
textures\clutter\common\Dresser01_n.dds
(Furniture) Upperclass: 
textures\clutter\FurnitureWood01.dds
textures\clutter\FurnitureWood01_n.dds
(Furniture) Dark Elf: 
textures\dlc02\furniture\DLC2DarkElfFurniture01.dds
textures\dlc02\furniture\DLC2DarkElfFurniture01_n.dds

(Architecture) Dark Elf / Solstheim
textures\dlc02\architecture\ravenrock\DLC2RRBuildings02.dds
textures\dlc02\architecture\ravenrock\DLC2RRBuildings02_n.dds
textures\dlc02\architecture\ravenrock\DLC2RRPlanks01.dds
textures\dlc02\architecture\ravenrock\DLC2RRPlanks01_n.dds
textures\dlc02\architecture\ravenrock\DLC2RRThatch01.dds
textures\dlc02\architecture\ravenrock\DLC2RRThatch01_n.dds
(Architecture) Riften
textures\architecture\riften\RiftenCanalWood01.dds
textures\architecture\riften\RiftenCanalWood01_n.dds
textures\architecture\riften\RiftenCanalPlanks01.dds
textures\architecture\riften\RiftenCanalPlanks01_n.dds
textures\architecture\farmhouse\Thatch03.dds
textures\architecture\farmhouse\Thatch03_n.dds

(Moss) Solstheim
textures\dlc02\plants\DLC2HangingMoss01.dds
textures\dlc02\plants\DLC2HangingMoss01_n.dds
(Moss)
textures\plants\HangingMoss01.dds
textures\plants\HangingMoss01_n.dds



Not for use in paid mods.
Item appearance will change depending on your textures.
  翻译: