Soft requirement - no point in using this patch if you're not using the mod
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
AceeQ for the original Mountains Enhanced mod.
kojak747 for the SE version available on Nexus.
Surjamte for the Shrine to Kyne.
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Changelogs
Version 1.0
Original upload
Surjamte's Shrine to Kyne is a lovely little mod: beautiful, immersive and easy to fit into any load order. Unfortunately, the equally lovely Mountains Enhanced from kojak747's patch hub adds mountain statics to the mountain on top of the path to the shrine.
This miniscule patch deletes the offending statics, allowing vanilla access to the shrine to Kyne. ESL-flagged for convenience. Go call out from the mountain top!
Note: Shrine to Kyne is a soft requirement (not a master), since all the ESPFE does is delete some statics from Mountains Enhanced. But without Shrine to Kyne, there's no point in deleting otherwise very pretty mountain statics.
Install as usual and load after Mountains Enhanced.