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Changelogs
Version 1.0.1
I had forgotten to update the sandbox package allowing Cowie to actually use the many idle markers placed at the farm and look more lively, the poor thing.
Maybe there is some trick to it but I've never been able to activate and "prod" the cow -- always had to use the console. Now it can be easily done. Also, Cowie actually starts going home after having been "prodded".
While I was at it, I also slightly retouched the cave's navmesh for better combat and "stabilized" the crystal so that it stays on its pedestal even when hit by a stray spell.
Not compatible with "Comprehensive Falskaar Fixes".