About this mod

Presets for Immersive Equipment Display for a various amount of items and some weapon display and gear positioning tweaks. Potions, Gold Purses, Headhunter's trophies, and Quest Items.

Requirements
Permissions and credits
Changelogs


This is my personal preset that I have been working on for some time. I wanted Skyrim to feel more interactive. I've always wanted quest items as a displayable in AllGUD for a while. So when Immersive Equipment Displays came out I decided fine, I'll do it myself

Disclaimers PLZ Read or I'll Cry
  • The displays that move with a backpack equipped were made to work with Adventurer's Backpack CC. The displays will probably clip or float with other backpack mods. You can pretty easily fix this yourself in the IED gui.
  • I tried to keep as little clipping as possible, but with the amount of displays I had to compromise at some points.
  • All presets are set to not show their objects if the player doesn't have a chest plate or clothes on their body. (It checks for the keywords ArmorCuirass and ClothesBody)
  • Note, I will most likely not take requests for what to add to these presets.
  • You will probably get clipping with armors, it is not hard to tweak the placements yourself in your game using the GUI. I recommend figuring out how to do it on your own if you don't already know how to.
  • Patrick
  • These presets were made to my liking with base vanilla male body and unp female body
  • These presets contain an ESL Flagged ESP so that I can use the back meshes that Jay made instead of the inventory model and for potions straps that I made using the vanilla axe sheath.
  • Mods I am using for objects are Unique Skulls HD, JS Dragon Claws AE, White Phial Replacer SE, Rustic Animated Potions and Poisons, and JS Purses and Septims. Presets were made with these in my load order. They will still show up as vanilla or with whatever replacer you have, the positions will probably just be off.

Displays

Weapon Positioning:
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There are two presets in this one. Gear Positioning and No Body Preset.
No Body Preset makes it so that weapons won't show up if you don't have a cuirass or clothes equipped in your body slot.
Gear Positioning makes it so that crossbows and shields move back with backpacks.
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I also tweaked the Left Sword SWP so that your second sword is Witcher style. You can change the positions in IED settings. Go down to "Activating Presets In Game" to see how to tweak it. 
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Here is an example of the One Handed Crossbows mod support:
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BEFORE:

AFTER:





Quest Items:
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There are a lot of items in here so I will list each one by it's "slot"

Only one item in each slot can show up at a time. For example if you have the Sapphire Dragon Claw and the Ivory Dragon Claw, the Sapphire will take priority over the Ivory and others below it. 

Contains an ESL flagged ESP for the Potion Straps

Left Skulls: 
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  • Saerek's Skull Key
    
  • Glenmoril Witch Head
    
  • Habd's Remains
    
  • Kolborn's Skull
    

Right Skulls: 
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  • Potema's Skull
    
  • Torsten's Skull Key


The Right Skull will move over to the left if there is nothing from the "Left Skulls" slot or any dragon claw in your inventory



Back Skulls:  
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  • Karstaag's Skull
    
  • Arvark's Skull


    Adjusts with backpack equipped:
    
        
    

Dragon Claw: 
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  • Golden Claw
    
  • Ruby Dragon Claw
    
  • Ebony Dragon Claw
    
  • Sapphire Dragon Claw
    
  • Glass Dragon Claw
    
  • Diamond Dragon Claw
    
  • Iron Dragon Claw
    
  • Ivory Dragon Claw
    
  • Coral Dragon Claw
    
  • Emerald Dragon Claw


    Dragon Claws will move to the back of the hip if you have any of the "Left Skulls" in your inventory:
    
    


Azura's Stars: 
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  • Azura's Star
    
  • The Black Star
    
  • Broken Azura's Star
    


White Phial: 
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  • The While Phial (Full) (Any of the filled ones work)
  • The White Phial (Empty)
    
  • Cracked White Phial
    
  • Nurelion's Mixture


    Moves back if a "Right Skull" is in it's position:
    


Civil War Documents: 
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  • Imperial Documents

    
    
  • Stormcloak Documents

    
    


Elder Scrolls: 
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Hip Bone: 
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Jagged Crown:
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Horn of Jurgen Windcaller:
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Klimmek's Supplies: 
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Dragonstone:
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Sylgja and Verner's Satchel:
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Misc Items:
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The Misc Items preset contains coin purses and potions
Contains an ESL flagged ESP for the Potion Straps
 
Coin Purses (Are NPC Only with 2.0.0)
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Small Coin Purse: Will show up between when you have between 50 and 200 gold


Medium Coin Purse: Will show up when you have between 200 and 1000 gold


Large Coin Purse: Will show up when you have more than 1000 gold


An extra coin purse will show up above 2500 gold




Woodcutting Axe:
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Potions:
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Will show the highest strength health, stamina, and magicka potion in your inventory





With random potions in inventory



Torch
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The torch will display when you have one in your inventory and the empty holder will display only when you have a torch equipped:
Torch Unequipped:


Torch Equipped:






NPC Items:
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NPC's can have gold purses, potions, torches and dragon claws show up on them. 
Contains an ESL flagged ESP for the Potion Straps
Dragon claw is really only there so that you can see the golden claw on Arvel in Bleak Falls
Coin Purses have different amount requirements for NPCs
Small Pouch: Shows up when NPC has between 10 and 100 gold
Medium Pouch: Shows up between 100 and 500 gold
Large Pouch: Show up when NPC has more than 500 gold
Extra Pouch: Shows up when NPC has more than 1000 gold


Headhunter:
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Contains an ESL flagged ESP so I can use the back meshes that Jay made for AllGUD instead of the inventory models of the heads.

Bandit's Head
     


Giant's Head
     


Dragon's Skull
     


While riding a horse (Dragon skull will always be in that spot, giant head will move if dragon head is also displayed):




Instruments and Skyrim's Got Talent
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Adds support for instruments and also makes them disappear while you are playing an instrument in Skyrim's Got Talent
This includes edits to Skyrim's Got Talent's performing script so that the displays properly update. (Script by itself is provided in the misc files incase you want to add SGT support to other presets)
The Instruments will also move when you have a backpack equipped:
Lute:
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Flute:
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Drum:
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Here is an example of the instruments disappearing while playing (bad video but im too tired to make another one leave me alone):




Horse Preset
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Dragon Claw:

Ingredient Satchel and Bug in Jar Example:



Go to the images tab to see bigger and higher quality images.

Other Presets I Use
Use Those Horses by Swashbuckler24
Helmet Toggle 2 by GiraPomba
Immersive Hunting Animations by Elsawirr
Immersive Carcass Carrying by Elsawirr



Activating Presets In Game

Recommended to have Sync Unchecked
Gear Nodes:
Open the IED gui -> Click on view -> Click Gear Nodes -> Select "Missile - Gear Positioning" in the preset drop down in the new window and hit merge and accept.
If you want Sword on Back/Witcher Style Swords: In the gear nodes window, select the "Placement" bubble. You can edit the placements of the weapons there. For Witcher style swords, the left sword has to be set to Back SWP.

Weapons don't show without Cuirass or Clothes:
For weapons not showing up without cuirass or clothes:
Open the GUI -> Click on view -> Click Equipment -> Select "Missile Weapons - No Body" -> Click merge and accept
I would also recommend doing this for NPCs aswell:
In Equipment -> Select the "Global" tab -> Click on the NPC bubble -> Select "Missile Weapons - No Body" and merge

For Misc Items, Quest Items, Headhunter, and Instrument Presets:
In GUI, click view -> Click on Custom -> Make sure you are on the "Global" tabp -> Select Either "Missile - Quest Items", "Missile - Misc Items",  "Missile - Headhunter", "Missile - NPCs", or "Missile - Instruments and SGT.json" -> Click merge and accept
^REPEAT THIS FOR EACH PRESET^

Horse Preset:
In the GUI, go to the Race tab -> Make sure you select HorseRace -> and merge it into the race tab

How to change potion type:
You can either install the optional files in the FOMOD, or type a console command. By default the potion types are set to vanilla. To switch it to ElSopa's potions or The White Phial by Xtudo, type these in the console:
set MissilePotionType to 1
set MissileWhitePhialType to 1

Here is a video showing how to easily install all presets using the export file provided:


And here is a video showing how to install each preset individually incase you only want some of the presets (This video needs to slightly be updated. Instead of having to go into the NPC tab, you can put all presets besides the horse preset into Global. The horse preset goes in the Race tab):




Check out some of my other mods:
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