Ever used a mod for realistic weapon reach and this happens?
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Groovtama for xp32
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.01
added falmer skeleton
Version 1.0
Initial release
So I've been using mods or patchers that make weapons have a more realistic range but then ran into this issue: certain enemies like Trolls and Lurkers have huge hitboxes so they cannot be hit from the front by shorter-range weapons.
This fixes that.
These are based off XP32 skeleton but doesn't require it to function as far as I can tell. Just make sure this skeleton is winning vs XP32
If you come across other creatures with the same issue, let me know and I can add it to the mod.