Carriage and Ferry Travel Overhaul Patch & Brighter Town patches required respectively.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
These patches are very simple SSEEdits to fix slight issues, they can be integrated into any patch if deemed fit. Anyone can edit, modify, and repackage my patches as long as no money is made.
File credits
These patches wouldn't exist if not for the work of Ld50365 (Creator of Blackthorn Manor), JoninCactuar (Creator of Blackthorn Manor - Clay and Stone Desposits), code1k (Creator of Landscape Fixes For Grass Mods), kryptopyr (Creator of Complete Alchemy and Cooking Overhaul AKA CACO), Kinaga (Creator of Carriage and Ferry Overhaul AKA CFTO), DrJacopo (Creator of Cathedral Landscapes), the team behind SKSE (thank you for fixing bethesda's awful Papyrus scripting limitations), vachnic for patiently testing and bug reporting on my mediocre patches, VigilantWarden for also being my testing guinea pig and waiting patiently for me to figure my crap out, Dscott401 whose kind words and inital patch request made me keep this project going, and everyone else who downloads my patches, requests new features and finds the inevitable bugs in my "fixes", thank you all.
Donation Points system
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Changelogs
Version Commit 31
Dynamic Autosorting Patch: Moved to it's own project to avoid clutter and confusion, especially since it supports more than just Blackthorn Manor!
Version Commit 30
Brighter Town LoS II Patch: Adjusted description to better reflect version requirement
Version Commit 29
Added Dynamic Autosort Patch V1.0
Archived all old autosorting patches
Adjusted description to reflect replacement of old autosorting patches with new dynamic version
Added FormList Manipulator and its dependencies to requirements
Version Commit 28
Brighter Town: Updated to V0.25 which removes a large amount of Path lanterns around the front and side of Blackthorn Manor, to help remove a lot of visual clutter.
Brighter Town: Added Torches to the stable which can be built after the stable has ben constructed.
Brighter Town: Adjusted the position of a path lantern near the guesthouse at the back of Blackthorn Manor.
Brighter Town LoS II: Updated to V1.2 which is only compatible with V0.25 of Brighter Town.
Version Commit 27
Lux Patch: Uploaded V1.0 which fixes a faulty mesh in Lux. Make sure to load this patch after Lux in Mod organizer. You can also just delete the mesh "meshes\architecture\riften\interior\smallroomsecond\rifrmsmsecondfloor01.nif"
Version Commit 26
CACO Patch: Uploaded V1.4 which adds a missing potion (Falmor Blood Elixir) and ingredient (Bliss Bug Thorax).
Anniversary Edition Autosorting Patch: Uploaded V1.3 which adds a missing potion (Falmor Blood Elixir) and ingredient (Bliss Bug Thorax).
Special Edition Autosorting Patch: Uploaded V1.3 which adds a missing potion (Falmor Blood Elixir). Thank you to Vachnic for spotting and reporting these missing items.
Version Commit 25
Anniversary Edition Autosorting Patch: Uploaded V1.2 which fixes wrong mod version information, may fix some errors.
Brighter Town LoS II Patch: Uploaded V1.1 which fixes wrong mod version information, may fix some errors, also fixed spelling error in description.
CACO Patch: Uploaded V1.3 which fixes wrong mod version information, may fix some errors.
Special Edition Autosorting Patch: Uploaded V1.2 which fixes wrong mod version information, may fix some errors.
Version Commit 24
CFTO Patch: Fixed slight positioning error.
Version Commit 23
Fallen Trees: Fixed slight positioning error. Added author and description to mod file.
Version Commit 22
Fallen Trees Patch: Uploaded V1.0 which moves the log so it no longer interferes with the Dock, option to remove if wished.
General: Updated requirements for Fallen Trees Patch
General: Updated description to point to The Scarlett Prebuilt Patch
Version Commit 21
Brighter Town: Updated to V0.24 which features "combined" light sources instead of several seperate light sources, this is to get around an engine limitation which turns off lights when more than 4 light sources are on screen at once (what a great feature bethesda. thank you, well done)
General: Uploaded before and after images for Brighter Town to demonstrate the differences the patch currently makes
Version Commit 20
Brighter Town Prebuilt: Archived version and moved to Blackthorn Manor Prebuilt Patch page.
Carriage and Ferry Travel Overhaul Prebuilt: Archived version and moved to Blackthorn Manor Prebuilt Patch page.
General: Updated description to link to Blackthorn Manor Prebuilt Patch and Male NPC Replacer.
Version Commit 19
Brighter Town Prebuilt Patch: Changed version from V0.23 to V1.0 and updated description to describe which patch versions this release should be used with.
Brighter Town LoS II: Changed version from V0.23 to V1.0 and updated description to describe which patch version this release should be used with.
Carriage and Ferry Travel Overhaul Prebuilt: Changed version from V1.2 to V1.0 and updated description to describe which patch versions this release should be used with.
Version Commit 18
Carriage and Ferry Travel Overhaul Prebuilt: Uploaded V1.0 which auto-enables the carriage for use with prebuilt Blackthorn Manor patches.
Version Commit 17
Brighter Town: Uploaded V0.23 which ESLify's the patch
Brighter Town: Changed position of some lights to reduce dark areas
Brighter Town LoS II: Uploaded V0.23 which changes Brighter Town lanterns from vanilla style to LoS II style
Brighter Town Prebuilt: Uploaded V0.23 which enables Brighter Town light sources by default for use with mods like Blackthorn Male Patch
Version Commit 16
Brighter Town: Uploaded V0.22 which fixes the wrong icon being used for the Torches recipe in Blackthorn Manor
Brighter Town: Added many more path lanterns around the manor
Brighter Town: Moved Blackthorn Manor's path lanterns from the main lantern recipe into it's own which can be purchased using the 1st floor workbench
Brighter Town: Lanterns are now properly scaled and sit nicely on the street lights General: Easter egg
Version Commit 15
Brighter Town: Uploaded V0.21 which fixes a header version error.
Brighter Town: Changed a few porch lights from horns to mounted torches, added a recipe to reflect this (requires 1 ingot per torch, presently 4 ingots).
Brighter Town: Increased brightness of torch light from 80-140 up to 280.
Version Commit 14
Brighter Town: Uploaded first alpha of Brighter Town.
Version Commit 13
CACO Patch: Uploaded V1.1 and renamed to CACO Autosorting Patch to match the other autosorting patches. Now features an autosorting potions chest in place of the original static potions chest.
AE Autosorting Patch: Uploaded V1.1 which adds an autosorting potions chest in place of the original static potions chest.
SE Autosorting Patch: Uploaded V1.1 which adds an autosorting potions chest in place of the original static potions chest.
Version Commit 12
SE Autosorting Patch: Added V1.0 of Special Edition Autosorting Patch, which adds all vanilla and DLC food and alchemy items in the autosorting barrel.
AE Autosorting Patch: Added V1.0 of Anniversary Edition Autosorting Patch, which adds all vanilla + DLC + AE Creation Club food and alchemy items in the autosorting barrel.
CACO Patch: Updated description to warn users not to run any of the autosorting patches or the CACO patch together. General: Updated credits to add the creators of the mods I patch against and members of the community who helped me make and test the patches I make.
Version Commit 11
CACO: Uploaded patch V1.0 which now includes all Creation Club, Vanilla, and CACO food items and alchemy ingredients, most food ingredients that are alchemy ingredients do not get sorted into the food barrel, this may change in future once I get around to inspecting every single alchemy ingredient one by one.
Version Commit 10
General: Updated requirements to reflect need for USSEP and SKSE
CACO: Updated to V0.7 which should now include every single Skyrim AE and CACO food item, also fixed script that was breaking auto cooking.
Version Commit 9
General: Updated requirements to better reflect what is needed for CACO Patch
CACO: Added V0.6 which fixes some left out foods and adds a tonne of vanilla (+DLC) and Creation Club foods to the auto sorting barrels.
Version Commit 8
CACO Patch: Initial upload of version 0.5 of CACO patch that currently only includes the CACO foods, alchemy ingredients will be added in a later version.
Version Commit 7
Cathedral Landscapes Patch: Added version 1.0 of Cathedral Landscapes patch, as well as accompanying images. Load patch after all of my other Blackthorn patches!
Version Commit 6
Landscape Fixes For Grass Mods Patch: Fixed the farm plots, so they are now all "buried", they work perfectly and are visible when planted, which I think adds to the immersion, it also helps to prevent the peeking into the void issue. Also properly fixed the ground around the apiary
CFTO Patch: Fixed the ground around the horse and carriage as it was being overwritten by the Landscape Fixes For Grass Mods Patch, now both or either can be used without causing issues. Forgot to include the carriage driver meshes in previous versions, this version should fix the carriage driver black face issue, no more racist drivers!
Version Commit 5
Landscape Fixes For Grass Mods Patch: Now an ESL! Also slightly tweaked the position of the landscape around the apiary so it isn't floating, some of the farm plots are hidden which looks much nicer than when they're floating on top of the ground, will fix all of them at a later date.
Version Commit 4
CFTO Patch: Fixed broken face texture on Winston the Carriage driver, as well as adjusted the landscape so the horse is no longer floating ominously.
Landscape Fixes For Grass Mods Patch: Properly fixed the landscape using the Creation Kit rather than replacing the cell's landscape with Skyrims vanilla landscape, which pushed the issue away rather than fixing it.
Clay and Stone Deposits Patch: Switched to an ESL rather than a ESP, which means this patch no longer takes up a mod slot (in the eyes of Skyrim's awful ancient engine anyway).
Version Commit 3
CFTO Patch: Added version 1.1 of CFTO Patch which replaces carriage driver with an NPC based on the Riften driver (instead of the hjeljarchen driver). Also adds new Blackthorn destination to all carriages.
Version Commit 2
Landscape Fixes For Grass Mods Patch: Fixed another terrain issue at the waters edge just outside of the main gate near the Blackthorn Trader
CFTO Patch: Added version 1.0 of CFTO Patch
Version Commit 1
Added Landscape Fixes for Grass Mods Patch V1 and Blackthorn - Clay and Stone Deposits Patch V1
Version 32
Dealing With Daedra Patch: Uploaded inital V0.5, definitely works on new saves and may work on existing saves.
A small (but hopefully growing) selection of patches for various minor issues I encounter when running Blackthorn Manor with other mods. Currently only includes a small patch to fix a couple of terrain issues with Blackthorn Manor and Landscape Fixes for Grass Mods, a patch to fix CTDs when trying to use the Blackthorn Manor - Clay and Stone Deposits mod (now redundant :)), a patch that adds a Carriage and Ferry Travel Overhaul compatible carriage to Blackthorn, as well as adding Blackthorn as a carriage destination, a patch for Cathedral Landscapes that corrects some messy grass, as well as patches to add CACO food and alchemy items to the autosort barrel, as well as SE and AE autosorting patches for non CACO users who want to sort their foods and ingredients, and a patch that adds more lights around Blackthorn with a compatibility patch for LoS II.
If you'd like to skip the building and get to the playing check out my Prebuilt Patch or check out Blackthorn Male Patch SSE which prebuilds Blackthorn and changes the NPCs to male, as well as some other tweaks and changes (my Prebuilt Patch is inspired by this mod). Similarly, a Prebuilt Patch is available for The Scarlett (there's also a Male NPC Changer mod available here, made by the same creators as the Blackthorn Male Patch).
If you experience an issue running Blackthorn Manor with a mod that you think should be corrected, please let me know and I'll see if there's anything I can do about it (I am incredibly inexperienced I just want to share the fixes I use).
Please update Landscape Fixes For Grass Mods Patch to at least V1.2, this version fixes the landscape properly rather than replacing the cell's landscape with the vanilla landscape, pushing the "window into the void" somewhere else.
Blackthorn - Clay and Stone Deposits was updated to fix the CTD bug, my patch is no longer required.
Cathedral Landscapes patch includes Landscape Fixes For Grass Mods Patch (Does not require Landscape Fixes For Grass Mods), place Cathedral Landscapes patch below all of my patches (or just at the very end).
Remove all autosorting patches and download the "Dynamic Autosorting patch for Ld50365s' Player Homes "instead! It is fully dynamic and mod independent and will load all correctly keyworded food items, ingredients, ingots, ores, pelts, and soul gems at game start from all of the mods you have loaded and add them to the autosorting barrels around Blackthorn and Scarlett Ship!