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Remember your first enter in the game with a big number of mods? Notifications quickly filled the allowable number of them and a large queue was formed. So you need to speed them up at the beginning of the game, but slow them back down after a while.
I have another concept!
With this plugin if notifications reach their limit, the last one removed.
I have a discord server now, where you could find useful info about my mods, suggest your ideas for released or new mods and give me a feedback. Also I am planning to record some tutorials about SKSE modding soon, you could find it in the according channel.
Features
If notifications reach their limit (MAX_SHOWN var in Messages.as in hudmenu.swf), the last one is removed.
It does in runtime, so hudmenu.swf is NOT overriden.
Showcase. For testing purposes I wrote a mod that spams notifications quickly.
Mod to pair with
There is a good mod which allows you to change some notification constants (speed, max amount, etc). Without overriding hudmenu.swf too.
Compatibility
I think any HUD mod. I do not override hudmenu.swf!
In general, it is compatible with everything. Feel free to install/update/uninstall it at any spot in the playthrough.
As any SKSE plugin with hooks, it may conflict with another SKSE plugin with same hooks locations. But do not worry, it is very unlikely.
There is a rule ‘If two mods do same thing different ways, it may cause problems!’.
Incompatibility
Nothing interesting for now.
Known issues (also see “bugs” section)
Feel free to report bugs in comments, I’ll do my best to fix that.
Future plans
AE — see sticky post on my stamina mod page.
Installation/uninstallation: install/uninstall it like any SKSE plugin.