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Author notes
Use these as you wish, but please credit :)
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Changelogs
Version 2.2
Fixed further UV in sovintstropenl and r. Thanks to titanbass1 for the report!
Version 2.1
Even more fixes. Some exterior stuff too
Fixed a bug introduced by this mod. Woopsie.
SMIM/SMIM textures now required, had to refer to it's metal texture to unshag brazier
Version 2.0
Massive update, hence 2.0, probably doubled the amount of meshes included
Probably close to a hundred UV tweaks and improvements, see pictures
Some mesh improvements where required
Plus same changes from my green granite sovengarde mod, made stairs consistent height etc
Version 1.1
Gave stairs the slightest slanted edge, still OSHA-compatible though, see pics. This should work better with some retextures
Further improved upon fireplace UVs
Fixed some barely noticeable z-fighting on StairFrees, maybe fixed fireplace z-fighting but couldn't repro it to begin with
Fixed normals I blundered on some meshes
Made stair vertex colours more lively and natural
Split some meshes due to reasons of UV, no effect on quality, maybe one-in-a-million chance of reducing flickering
Fixed gap in StairsFree2
Made all stairs use SovFloor02, makes them consistent throughout and makes sure WR retextures don't affect the intended look.
Made these meshes originally for my Green Granite Ground in Sovengarde retexture mod, but since I ended up working on the meshes way more than just adding shaderflags and texturepaths I decided to release this as a standalone that does not replace texturepaths for those who may want vanilla textures/conventional retextures but like the meshes GGGIS provides.
Some of the more major fixes/changes:
Whole new custom made stairs, some - like the one in the picture - with your SovFloor texture. Everyone in Sovengarde is drunk and considering the brawling, most likely concussed to some extent. Slanted stairs in that environment are wonky at best and dangerous at worst. EDIT: With 1.1 the stairs do have a slight diamond edge, see pictures :)
Some railings were also reworked from scratch with UV that doesn't look like ass.
Vanilla meshes had some wacky normals due to inconsistent Z-height of the vertices on some planes, that were exaggerated by the env map.
UV seams here and there fixed. Now some of these happen due to the way the tiles are placed so not all seams are perfect, but way better than before.
And some more general fixes and tweaks, mostly just general UV stuff. See images for more.
Install: As with any other mesh replacer. In and out as you wish, can install/uninstall at any point of your save. If you want to check out how it looks on your setup, make a new test-save and type "coc SovngardeMeadHall" in your console to teleport straight outside the doors to assess the aesthetics yourself. Sometimes you just die entering though so watch out.
Compatability: No incompatabilities I'm aware of. Meshes that conflict with Lux / ELFX are patched for it off the box. If you come a across a conflict let me know and I'll see what I can do. USSEP is compatible out of the box.
Edit: Since 2.1 I haven't checked the new models' compatibility with lighting mods or the CC sovengarde mod.