Allows Serana & Valerica to transform into Vampire Lords. They get Vampire lord spells, bat form dash, gargoyle summons and they can fight with claws too!
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Author notes
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File credits
Borgut1337 - For original mod and permissions. Powerofthree - for PO3 tweaks Parapets - for MCM Helper Magicockerel - for Scrambled bugs
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Changelogs
Version 3.8.4
If you are updating from 3.8.2 or lower, new save is required. Had to recompact the form ID's to fit the esl size.
Added bat dash. In exteriors, they will use bat dash when the enemy is 400 units away. They will also use this when they are cornered and below 50% HP to reposition (This works both in interiors and exteriors)
Fixed non functional gargoyle mcm option
Fixed non-levitating vampire lord having the visual effect under feet (floatBodyFX)
Version 3.8.2
Hotfix: Fixed an exception that wasn't covered by 3.8.1 that involves not registering for update again before combat ends, IsInCombat() returns false "false" values when NPCs transform and de-aggro. Sorry for the re-upload.
Version 3.8.1
Fixed standing still & floating without spells bug for good, found a way to reliably detect their modes and fixed it. Should no longer happen unless IsInCombat function breaks too, because it is papyrus, if it can it will break. Hopefully not.
Valerica properly levels up her spells like serana, this fixes her normal form drain spells as well.
They will conjure the gargoyle (cut content version, let it be useful for smth) when they are below 40% hp, you can turn this off in the MCM, it is kind of OP.
Serana & Valerica's combat styles changed to flank, should prefer spells over headbutting with enemies, although they are still aggressive.
Rearranged MCM menu.
Version 3.7.2
-Fixed messy MCM code, now works throughout save files.
-Lowered the minimum health threshold setting to 30%.
-Added a new unarmed damage and bat cloak tier, to compensate the jump from level 28 to 48.
-Fixed below level 20 serana using drain03 instead of drain02 and becoming too powerful early on.
-Merged original mod, it is no longer required. Credits to borgut1337 for open permissions and resource.
-Added half a second time delay between transforming and adding spells to reduce potential script lag (sort of, may fix freezing a frame or two for some).
-Serana should now remember faster that she is in combat rather than exiting combat right after transforming.
-Added debugging logs to MCM.
-Added 3 seconds delay before transforming back so it feels more natural.
-Deleted IsGuard check from the main file, optional download is no longer required.
Version 3.6.2
Added an option to set the required enemy amount before transforming.
Version 3.5
Transforming back should be more consistent now. Added an option to set a required HP before transforming.
Version 3.0
Added MCM menu, fixed some bugs. You know the drill.
Version 2.2V
Now Valerica can transform too.
Version 2.2
Added Human Form Spells Back, also added some perks so she can take advantage of her higher level lightning spells and can finally stop spamming ice spikes. She is much better in late game now especially after level 48
Version 2.1
Updated Combat style, she acts much smarter now.
New Showcase Bear with me on my dumbass editing, there was an attempt okay... (More videos below, check videos tab for fullscreen)
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Adds Vampire lord spells to Serana's & Valerica's vampire lord form and spells scale with their levels. (At levels 20, 28, 38 and 48. They get buffed drain spells, unarmed buffs and a drain cloak.)
They get a gargoyle summon when below 40% HP (Toggleable)
They use Bat form dash -yes they actually dash- when they are far away from enemies to close distance, or to escape when they are cornered (gap close is exteriors only, this will most likely cause issues in interiors since places are too narrow)
They can use melee attacks in their vampire lord forms (claws). Depending on the enemy (Vampires, automatons etc), distance and level they will prefer to use melee (Hard Requirement: po3 tweaks, change Offensive Spell AI=true)
They have a bat cloak after level 28, but due to an engine issue it's not visible. Use Scrambled Bugs and change attachHitEffectArt=true to see it.
They will transform when there are bosses, enemies higher level than them or there are a set number of enemies around (Number is customizable, if there are bosses or high level enemies, they will ignore the number).
They will NOT transform when you are in a village, near dawnguard or vigilants of stendar.
Includes a fix for Serana to not have vampiric drain after curing her.
Makes them smarter
Vampire lord armors, enemy amount and required HP before transforming is customizable.