This is a modder's resource, which will allow mod authors to integrate MCM functionality similar to Maleficus' Traversal into their own EVGAT mods if they want to.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.1
Fixed some badly copy/pasted code that caused some of the formlists to not work correctly.
Version 1
Initial release
So, recently I made Maleficus' Traversal, which places a bunch of EVGAT markers around the walled cities. In a recent update, I made an MCM with hotkey functionality to allow indicators to be toggled on and off, so users could see where all my traversal points are. In order to make this feature accessible to anybody who wants it and wants to make EVGAT mods, I have created this framework to streamline the process.
Permissions are entirely open. Feel free to use this framework freely, modify the script, earn donation points, whatever you want. Just be sure to credit me if you use this framework in your mod.
It is important you watch the tutorial. There are timestamps in the pinned comment if you need to skip around at all.
FAQ -Why isn't this flagged ESL? That is up to the mod author who utilizes this framework. They'll probably need to compact formIDs for ESL anyway, so no point in preemptively flagging it.
-Why'd you make this? To make MCM functionality more accessible for those who don't know how to make MCMs or want to do so quickly.
-Does this mod do anything on its own? It'll add a blank MCM with a useless hotkey. This is a modder's resource; it'll do something for mod authors. There are no EVGAT markers placed in this mod. This is just the framework for the MCM if you want similar functionality as Maleficus' Traversal
-Will my mod need this as a master if I use this framework? No, just follow the video
-What if I already made a traversal mod and want to add this functionality? Follow the first part of the tutorial, with the copying and renaming/reassigning for the script and merge the plugin with your own.