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—SIMPLE MESH FIXES—
The mod corrects broken game models while keeping vanilla vanilla balance of details and improves few of them to look not so awful. The edits mostly do not change the number of polygons, and so there won't be any performance impact and high-poly cabbages with over a thousand of verticles. Fixes stretching, UV-maps and geometry. In other cases only specularity made to be more logical, e.g removed from moss in imperial dungeons. May conflict with other mesh replacers, let them overwrite this mod, if necessary. Requires optimization to work in LE.