About this mod
Adjusts the values for vanilla interior lighting templates and image spaces to resemble those used by Lux.
- Requirements
- Permissions and credits
- Changelogs
What this mod does:
Acts as a catch all mechanism for mods that use vanilla lighting templates and image spaces, but lack any sort of Lux patch.
For these mods the interior ambient lighting and colour scheme will be changed to match your other interiors. The effect can be rather subtle and won't be anywhere near as good as what official Lux patches do, but should still be better than nothing while you wait for proper patches to be made.
See the image section for some comparisons. The screenshots were taken with the Lux preset from Rudy ENB for Obsidian Weathers.
What this mod does not do:
Change the position, number or brightness of lights.
Interfere with your existing Lux patches.
Affect mods that use custom lighting templates and/or image spaces instead of the vanilla ones.
Patch conflicts between Lux and interior overhauls.
Cause lights or meshes to flicker.
Requirements:
Lux (obviously)
Installation:
Download with your mod manager. Load order shouldn't matter, as there likely won't be anything overwriting these records.
Choose the brighter or darker version in the FOMOD according to your preference (there won't be a big difference though).
Credits:
GGUNIT for Lux
Recommended:
Mediocre Lux Patches for Cells Added by New Worlds
Unofficial Lux Patches
These two mods basically do what my mod does but on a more granular level, choosing templates and image spaces that actually match the interior cell in question instead of just applying some blanket values. They also take care of mods that use custom templates.