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oOMariselaOo

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oOMariselaOo

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About this mod

Dies ist die Übersetzung der Mod "Hunters Not Bandits" und behebt einige AI Bugs bei Jägern und anderen NPCs, die gegen Tiere kämpfen.

Requirements
Permissions and credits
Donations
Einleitung
Die Mod Hunters Not Bandits von raccoondance behebt seltsames Verhalten bei NPCs im Kampf mit wilden Tieren. Mit dieser Mod gibt es keine verbalen Provokationsversuche mehr oder das Betteln um Gnade - als würde das den Wolf interessieren. NPCs in Skyrim können (ohne diese Mod) nicht unterscheiden, ob sie gegen Tiere oder Humanoide kämpfen, weswegen es zu seltsamen, nicht immersiven Begegnungen in Vanilla-Skyrim kommt.
Auch seltsame Situationen wie die Frage "Kann ich Euch helfen?" von eurem Gegner, kurz nachdem ihr von ihm niedergemetzelt wurdet, passieren nicht mehr.


Installation
Einfach die Original-Mod zuerst installieren, dann die Übersetzung. Nutzt den Mod Manager eurer Wahl.


Kompatibilität
Falls ihr AI Overhauls installiert habt, dann ladet Hunters Not Bandits danach, um alle Vorteile aller Mods verwenden zu können.

Dazu zählen:
  • Immersive Citizens
  • Relationship Dialogue Overhaul
  • Guard Dialogue Overhaul
  • Brawl Lines Expansion



Outro
Bei Fehlern der Übersetzung oder Verbesserungsvorschlägen bitte bei mir melden. Nutzt dafür die Kommentarfunktion.
Bei Problemen mit der Funktionalität der Mod und Patch-Wünschen, wendet euch bitte an raccoondance!



Credits
Ich bin nicht die Erstellerin der Mod - ich habe nur die Übersetzung aus den übersetzten Vanilla-Textzeilen gemacht!

Alle Credits gehen an raccoondance - holt euch also bitte auch sämtliche Permissions bei ihm, wenn ihr seine Assets der Mod verwenden/verändern wollt!
Ich gebe die Erlaubnis, meine Übersetzung zu nutzen, sofern raccoondance ebenfalls zugestimmt hat. Bitte fragt ihn zuerst und zeigt mir seine Einwilligung (Screenshot). Dann stehen Ports zu anderen Plattformen etc. nichts mehr im Wege. :)


Hier findet ihr weitere Übersetzungen von mir!



____________________________________________________
Original-Beschreibung

Hunters Not Bandits aims to fix one of my biggest pet peeves.
That NPC's use the same taunts when hunting & fighting animals
as bandits do to you.

Version 3 and later fixes Skyrims “amazing” dialogues,
where enemies could say things like:

“Can I help you?”, right after they kill you.

Version 4 and later is ESL and fixes the intro scene
to the Psijic order in Saarthal, so it
always plays out correctly.

Luc's video showing the mod in action

also check out their mod for an even better Skyrim experience

Hunters and other NPC's will now behave in a way you would expect them to.

They will take out their bow silently without going Huh, what was that? 
or scream This is your last mistake! followed by Skyrim is for the Nords!

Approaching their prey in a way that doesn't alert the whole world to their presence.

This is what the mod aims to fix, this is the reason for its name.


Dialogue which adds a bit of flavor while still making sense is left alone.
I don't want to remove too much and turn them into lifeless robots.

Speaking of which, characters will only tone down their chattiness when it comes
to animals. They will be just as verbal when dealing with others as
they where before.


4.0
It's been FIVE years since the last update.
Reason? Because it really does't need one.

At least that's what I thought.

During the development of Jay Serpa's wonderful College of Winterhold - Quest Expansion. 
I was reminded of an old Skyrim bug which has never been fixed. One which
happens to be located among the dialogues that Hunters Not Bandits
deals with.

What happens if you stand on top of the spot where the psijic monk Nerien spawns in Saarthal is that
he may for a brief moment use his regular High Elf lines before the game
cinematically fades the lights and the scene kicks in.

It doesn't help that the regular High Elf lines have a very different
pitch and tone from the lines in the scene, warning the player of things
to come.

You can get gems like:

Those are College of Winterhold robes, aren't they?

...said mockingly which then translations to a totally different and much more serious voice:

HOLD, MAGE, AND LISTEN WELL... 

in the fraction of a second is not the best way to introduce the most powerful mage organization in the setting.

Installation

Preferably use a mod manager to install.

Load Order

Hunters Not Bandits works best if placed after any mods like Relationship Dialogue Overhaul and Guard Dialogue Overhaul which change dialogues.

Immersive Citizens and Hunters Not Bandits have a bit of crossover because they both edit
some of the same taunts, Immersive Citizens only covers creatures
considered prey, like rabbits and deer but not any hostile animals.

Letting HNB handle those dialogues by placing it after Immersive Citizens (if
you having it installed), gets you the benefit of both mods.

Upgrading

Simply overwrite your existing version with the new one.

Compatibility

A mod adding new animals to the world only needs to make sure that they
are properly keyworded with ActorTypeAnimal (just like the animals in
the regular game) and Hunters Not Bandits will take care of the rest.

MxR's lighthearted take on the mod (starts at 5:08)

Credits

AndrealphusVIII, the mod would not exist without him. His suggestion that something like
this would be possible with conditions made me sit down and figure it
out.

BrotherBob for teaching me how the dialogue and quest system work, which was a part of the CK I had not touched prior to this project.

PTC001 for the videos, feedback and testing.

Ilovecarpet for suggestions, testing and for figuring out the missing keyword issue in Immersive Creatures.

Nevilyasha for using it while streaming which led to the discovery above and for
letting me know that there where no issues with merging the mod.

PlagueHush for suggestions on how to structure the USLEEP version.

Scrane27 for testing and for keeping track of conflicts.

Bethesda for Skyrim & the Creation Kit.

ElminsterAU & friends for SSEedit.


To everyone else who tried it out, as well as the Elder Scrolls Twitch community and the Nexus Image Share for being a source of knowledge and creativity.


Hunters Not Bandits is also available for
Skyrim Legendary Edition, here on the Nexus.
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