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AndrealphusVIII

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AndrealphusVIII

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About this mod

This mod delays several quests from starting straight away, for balancing or agency reasons.

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Description

I don't like how certain quests start straight away at level 1. Luckily, there's this amazing mod called Timing Is Everything, which adresses many quests. However, there were still some quests that weren't covered by that mod, which I'm adressing here.

I like to play Good Guy characters that help out the folks of Skyrim. So it is against the RP of my character to not help out someone in need. And I also rather not just "ignore" the quests. For that reason, I decided to delay these quests.

House of Horrors

Level requirement: 35

Can be changed by the following console command:
Spoiler:  
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set ANDR_HouseOfHorrorsLevelReq to X
X is the level req. Default is 35.


After you reach the required level, speak to Kelppr or Frabbi and ask: "Anything noteworthy happening?" -> This will redirect you to find Tyranus, after which the quest will start.

Waking Nightmare

Level requirement: 30

Can be changed by the following console command:
Spoiler:  
Show

set ANDR_WakingNightmareLevelReq to X
X is the level req. Default is 30.


All dialogue about the Nightmares in Dawnstar is disabled by default, until you reach the required level. When you reach the required level you can ask several people (Brina Merilis, Skald, Madena, Rustleif, Leigelf, Frida, Beitild) around town about the Nightmares. Once you do, Erandur will show up in the Windpeak Inn and the quest will start.

Additionally, starting the Kill the Giant quest from Skald no longer requires completion of Waking Nightmare. (Although other requirements still apply, like being at least level 22.)

A Daedra's Best Friend

Level requirement: 25 (Vanilla was 10)

The Falkreath guards or Lod won't talk prior to reaching this level.

Can be changed by the following console command:
Spoiler:  
Show

set ANDR_ADaedrasBestFriendLevelReq to X
X is the level req. Default is 25.


There are several patches available, namely for Bring Meeko To Lod, How Hard Is This Persuasion Check and both of them. (Yo dawg, I heard you like patches...)

The Taste of Death


Level requirement: 40

To start the quest, you'll need to reach the required level, after which you'll need to talk to the innkeeper of the Silverblood Inn and ask for rumors, until you get the rumor about the Hall of the Dead and brother Verulus. The scene in the Markath's Understone Keep will not start and any dialogue won't show up until you do that. You'll also be able to visit the Hall of the Dead freely, prior to the quest starting.

The level req can be changed by the following console command:
Spoiler:  
Show

set ANDR_DA11_LevelReq to X

X is the level req. Default is 40.


The Mind of Madness

Level requirement: 35

To start the quest, you'll need to reach the required level, after which you'll need to talk to the innkeeper of the Winking Skeever and ask for rumors, until you get the rumor about "a distressed man walking near the Blue Palace". If you go there, Dervenin will forcegreet you and the quest will start as normal.

The level req can be changed by the following console command:
Spoiler:  
Show

set ANDR_DA15_LevelReq to X

X is the level req. Default is 35.


The Forsworn Conspiracy

Level requirement: 40

To start the quest, you'll need to reach the required level, after which you'll need to talk to Kibell, the carriage driver of Markarth.
You first need to ask him: "What do you know about Markarth?" , followed by "Bent a few folks' arms the wrong way?". If you're the required level, the quest will attempt to start. (If you're not the required level, nothing will actually happen.)
Next, when you enter Markarth between 8 am and 8 pm, the attack scene at the market will occur and the quest will proceed as normal.

Prior to the attack scene, you can find Eltrys (sleeping in the Warrens and eating in the inn) and Weylin (working at the smelter, eating in the inn and sleeping in the Warrens) around town. You want find Margret, as it was told that she was visiting Markarth and as such hasn't arrived yet.

The level req can be changed by the following console command:
Spoiler:  
Show

set ANDR_MS01_LevelReq to X

X is the level req. Default is 40.


This is incompatible with Delay The Forsworn Conspiracy Quest, since it does the same thing, but through a different approach.

Blood On The Ice

Level requirement: 25

To start the quest, you'll need to reach the required level, after which you'll need to talk to Ambarys Rendar, the innkeeper of the New Gnisis Cornerclub in the Grey Quarter of Windhelm.
You need to ask him: "There have been murders in Windhelm?"
If you're the required level, the quest will attempt to start. (If you're not the required level, nothing will actually happen.)
Next, when you enter and exit Windhelm at least 4 times (as normal) to trigger the graveyard scene and start the quest.

The level req can be changed by the following console command:
Spoiler:  
Show

set ANDR_MS11_LevelReq to X

X is the level req. Default is 25.


There's also a patch for Blood on the Ice Redux in the optional files. The patch will disable Viola's dialogue from BOTI redux, until the "Enter Windhelm" counter has started. (aka you have reached the desired level, talked to the innkeeper of the New Gnisis Cornerclub, travelled away from Windhelm and back again.)

This is incompatible with Finding Susanna Alive - A Blood on the Ice Trigger Revision, since it does the same thing, but through a different approach.

CC Fishing

This delays the quest Angler Acquaintances. It will no longer automatically start when you visit the Riften Fishery. Instead, you need to have caught at least one fish. Then you need to talk to Keerava in the Bee and Barb. She will then direct you to the fishery, where you can get introduced to the relevant fishermen.

FAQ

Q: Will you adress more quests like this?
A: Yes, probably somewhere in the future. I don't know when though. I guess whenever I feel like it.

Q: ESPFE?
A: Yes.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.

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